Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.91
62%
Ball possession
38%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
13
3
Shots on goal
1
5
Shots off goal
8
11
Shots inside the Box
7
2
Shots outside the Box
5
0.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.37
5
Blocked shots
4
25
Touches in the opposition Box
22
1
Offsides
1
9
Free kicks
13
9
Corner kicks
3
15
Throw ins
20
14
Fouls
10
4
Yellow cards
1
0
Red cards
1
50
Duels won
56
8/10 (80%)
Tackles
3/5 (60%)
10
Interceptions
3
351/431 (81%)
Passes
191/275 (69%)
37/70 (53%)
Long Passes
21/61 (34%)
100/155 (65%)
Passes in final third
63/108 (58%)
1.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.71
11/34 (32%)
Crosses
4/13 (31%)
1
Goalkeeper saves
3
0.37
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.42
0.37
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.42
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
6
0
Shots on goal
1
1
Shots off goal
3
4
Shots inside the Box
4
1
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.37
4
Blocked shots
2
13
Touches in the opposition Box
10
3
Free kicks
7
5
Corner kicks
0
10
Throw ins
10
8
Fouls
4
3
Yellow cards
0
0
Red cards
1
29
Duels won
22
3/5 (60%)
Tackles
1/2 (50%)
7
Interceptions
2
170/218 (78%)
Passes
114/164 (70%)
14/32 (44%)
Long Passes
10/36 (28%)
56/93 (60%)
Passes in final third
30/56 (54%)
0.51
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
6/17 (35%)
Crosses
1/3 (33%)
1
Goalkeeper saves
0
0.37
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.37
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.54
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
65%
Ball possession
35%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
7
3
Shots on goal
0
4
Shots off goal
5
7
Shots inside the Box
3
1
Shots outside the Box
4
0.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
12
Touches in the opposition Box
12
1
Offsides
1
6
Free kicks
6
4
Corner kicks
3
5
Throw ins
10
6
Fouls
6
1
Yellow cards
1
21
Duels won
34
5/5 (100%)
Tackles
2/3 (67%)
3
Interceptions
1
181/213 (85%)
Passes
77/111 (69%)
23/38 (61%)
Long Passes
11/25 (44%)
44/62 (71%)
Passes in final third
33/52 (63%)
0.82
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
5/17 (29%)
Crosses
3/10 (30%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.42
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Oldham Scott signals the start, and Port Vale takes control at .
[08:20:01]` — Match half-time
The referee Oldham Scott signals for half-time at , pausing the match at 0:0. Burton Albion and Port Vale now regroup with their coaches before play resumes.
[08:35:50]` — The second-half start
The whistle blows, and Burton Albion resumes play at under Oldham Scott’s eye.
[09:33:50]` — Full-time
Oldham Scott ends proceedings at , and Burton Albion vs. Port Vale is history.
34’` — Caution
Port Vale’s Delap Finn (Burton Albion) is cautioned by Oldham Scott, a yellow at .
43’` — Caution
Armer Jack (Burton Albion) sees yellow from Oldham Scott, a warning for Burton Albion at .
45 + 1’` — The yellow card comes on
Oldham Scott books Beesley Jake (Burton Albion) with a yellow card for Burton Albion at .
46’` — Substitution
Burton Albion makes a change at , with FC player Burton Albion coming off the pitch.
15’` — Send off
Byers George (Port Vale) sees red, reducing Port Vale to ten players at .
73’` — Substitution
Burton Albion makes a change at , with FC player Port Vale coming off the pitch.
78’` — Coach prepares substitution
Burton Albion makes a change at , with FC player Burton Albion coming off the pitch.
87’` — Coach prepares substitution
Burton Albion swaps FC player Port Vale out, shaking things up at .
87’` — Coach prepares substitution
FC player Port Vale exits for Burton Albion, and watches the tactical switch.
90 + 8’` — Coach makes sub
FC player Port Vale is substituted for Port Vale, as Oldham Scott signals at .
90 + 8’` — Coach makes sub
Oldham Scott oversees Port Vale’s substitution as FC player Burton Albion leaves the field.
90 + 10’` — Yellow card
Oldham Scott pulls out the yellow card for Port Vale’s Clarke Mitchell (Port Vale) at .
78’` — Coach prepares substitution
FC player Burton Albion exits for Burton Albion, and watches the tactical switch.
50’` — Booking
Oldham Scott pulls out the yellow card for Port Vale’s Lofthouse Kyran (Burton Albion) at .
34’` — Caution
Port Vale’s Delap Finn (Burton Albion) is cautioned by Oldham Scott, a yellow at .
43’` — Caution
Armer Jack (Burton Albion) sees yellow from Oldham Scott, a warning for Burton Albion at .
45 + 1’` — The yellow card comes on
Oldham Scott books Beesley Jake (Burton Albion) with a yellow card for Burton Albion at .
46’` — Substitution
Burton Albion makes a change at , with FC player Burton Albion coming off the pitch.
78’` — Coach prepares substitution
Burton Albion makes a change at , with FC player Burton Albion coming off the pitch.
90 + 8’` — Coach makes sub
Oldham Scott oversees Port Vale’s substitution as FC player Burton Albion leaves the field.
78’` — Coach prepares substitution
FC player Burton Albion exits for Burton Albion, and watches the tactical switch.
50’` — Booking
Oldham Scott pulls out the yellow card for Port Vale’s Lofthouse Kyran (Burton Albion) at .
15’` — Send off
Byers George (Port Vale) sees red, reducing Port Vale to ten players at .
73’` — Substitution
Burton Albion makes a change at , with FC player Port Vale coming off the pitch.
87’` — Coach prepares substitution
Burton Albion swaps FC player Port Vale out, shaking things up at .
87’` — Coach prepares substitution
FC player Port Vale exits for Burton Albion, and watches the tactical switch.
90 + 8’` — Coach makes sub
FC player Port Vale is substituted for Port Vale, as Oldham Scott signals at .
90 + 10’` — Yellow card
Oldham Scott pulls out the yellow card for Port Vale’s Clarke Mitchell (Port Vale) at .
Burton Albion and Port Vale will play their match on 16 Aug 2025 at 07:30.All interesting information can be found in one place, like Burton Albion vs Port Vale score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Burton Albion vs Port Vale score and info in recent games:
Port Vale - Burton Albion (07.02.2026 | 07 Feb 2026 | 07/02/2026) 2:2 League One
Burton Albion - Port Vale (16.08.2025 | 16 Aug 2025 | 16/08/2025) 0:0 League One
Burton Albion - Port Vale (23.03.2024 | 23 Mar 2024 | 23/03/2024) 0:1 League One
Burton Albion - Port Vale (14.11.2023 | 14 Nov 2023 | 14/11/2023) 0:2 FA Cup
Port Vale - Burton Albion (04.11.2023 | 04 Nov 2023 | 04/11/2023) 0:0 FA Cup
Last played matches of teams:
Burton Albion
Leyton Orient - Burton Albion (02.05.2026 | 02 May 2026 | 02/05/2026) 2:2 League One
Burton Albion - Exeter City (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Peterborough United - Burton Albion (19.04.2026 | 19 Apr 2026 | 19/04/2026) 1:1 League One
Burton Albion - Wimbledon (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Mansfield Town - Burton Albion (06.04.2026 | 06 Apr 2026 | 06/04/2026) 0:0 League One
Port Vale
Port Vale - Lincoln City (02.05.2026 | 02 May 2026 | 02/05/2026) 0:2 League One
Stockport County - Port Vale (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:2 League One
Plymouth Argyle - Port Vale (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:1 League One
Cardiff City - Port Vale (22.04.2026 | 22 Apr 2026 | 22/04/2026) 1:0 League One
Port Vale - Wigan Athletic (19.04.2026 | 19 Apr 2026 | 19/04/2026) 0:0 League One
Burton Albion v Port Vale score today, 16.08.2025, and full match statistics will be available on fscore.in on any device without registration.