Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.38
43%
Ball possession
57%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
15
5
Shots on goal
4
4
Shots off goal
7
9
Shots inside the Box
11
1
Shots outside the Box
4
1.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.33
1
Blocked shots
4
0
Hit the woodwork
1
0
Headed goals
1
16
Touches in the opposition Box
29
3
Offsides
1
12
Free kicks
11
2
Corner kicks
5
21
Throw ins
20
11
Fouls
12
3
Yellow cards
1
49
Duels won
38
14/23 (61%)
Tackles
12/15 (80%)
30
Clearances
11
2
Interceptions
14
291/363 (80%)
Passes
380/461 (82%)
41/62 (66%)
Long Passes
32/71 (45%)
42/66 (64%)
Passes in final third
77/120 (64%)
1.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.72
3/5 (60%)
Crosses
7/21 (33%)
2
Goalkeeper saves
2
1.33
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.48
-0.67
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.52
1.54
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.91
42%
Ball possession
58%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
10
2
Shots on goal
3
3
Shots off goal
4
5
Shots inside the Box
7
0
Shots outside the Box
3
0.81
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.04
0
Blocked shots
3
0
Hit the woodwork
1
0
Headed goals
1
6
Touches in the opposition Box
16
1
Offsides
1
4
Free kicks
7
0
Corner kicks
3
9
Throw ins
9
7
Fouls
4
1
Yellow cards
0
22
Duels won
22
8/13 (62%)
Tackles
8/10 (80%)
17
Clearances
6
1
Interceptions
8
154/189 (81%)
Passes
212/251 (84%)
15/25 (60%)
Long Passes
15/32 (47%)
23/34 (68%)
Passes in final third
45/64 (70%)
0.94
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.91
2/3 (67%)
Crosses
4/11 (36%)
2
Goalkeeper saves
0
1.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.81
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.19
0.72
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.47
45%
Ball possession
55%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
5
3
Shots on goal
1
1
Shots off goal
3
4
Shots inside the Box
4
1
Shots outside the Box
1
0.67
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.29
1
Blocked shots
1
10
Touches in the opposition Box
13
2
Offsides
0
8
Free kicks
4
2
Corner kicks
2
12
Throw ins
11
4
Fouls
8
2
Yellow cards
1
27
Duels won
16
6/10 (60%)
Tackles
4/5 (80%)
13
Clearances
5
1
Interceptions
6
137/174 (79%)
Passes
168/210 (80%)
26/37 (70%)
Long Passes
17/39 (44%)
19/32 (59%)
Passes in final third
32/56 (57%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.81
1/2 (50%)
Crosses
3/10 (30%)
0
Goalkeeper saves
2
0.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.67
-0.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Columbus Crew 2 and Atlanta United II will play their match on 21 Jun 2026 at 18:00. The game will be held on Historic Crew Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Columbus Crew 2 vs Atlanta United II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Columbus Crew 2 vs Atlanta United II score and info in recent games:
Columbus Crew 2 - Atlanta United II (21.06.2026 | 21 Jun 2026 | 21/06/2026) Historic Crew Stadium 3:2 MLS Next Pro
Atlanta United II - Columbus Crew 2 (13.07.2025 | 13 Jul 2025 | 13/07/2025) Kennesaw State University Soccer Stadium 3:2 MLS Next Pro
Atlanta United II - Columbus Crew 2 (14.07.2024 | 14 Jul 2024 | 14/07/2024) Kennesaw State University Soccer Stadium 2:2 MLS Next Pro
Columbus Crew 2 - Atlanta United II (24.09.2023 | 24 Sep 2023 | 24/09/2023) Historic Crew Stadium 3:2 MLS Next Pro
Atlanta United II - Columbus Crew 2 (28.07.2023 | 28 Jul 2023 | 28/07/2023) Kennesaw State University Soccer Stadium 0:2 MLS Next Pro
Last played matches of teams:
Columbus Crew 2
Columbus Crew 2 - Atlanta United II (21.06.2026 | 21 Jun 2026 | 21/06/2026) Historic Crew Stadium 3:2 MLS Next Pro
FC Cincinnati 2 - Columbus Crew 2 (14.06.2026 | 14 Jun 2026 | 14/06/2026) NKU Soccer Stadium 0:1 MLS Next Pro
Columbus Crew 2 - Connecticut United (08.06.2026 | 08 Jun 2026 | 08/06/2026) Historic Crew Stadium 2:1 MLS Next Pro
New York City FC II - Columbus Crew 2 (30.05.2026 | 30 May 2026 | 30/05/2026) Belson Stadium 2:3 MLS Next Pro
Columbus Crew 2 - Toronto II (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:2 MLS Next Pro
Atlanta United II
Columbus Crew 2 - Atlanta United II (21.06.2026 | 21 Jun 2026 | 21/06/2026) Historic Crew Stadium 3:2 MLS Next Pro
Atlanta United II - Chattanooga (13.06.2026 | 13 Jun 2026 | 13/06/2026) Turner Soccer Complex 4:4 MLS Next Pro
Atlanta United II - Chicago Fire FC II (06.06.2026 | 06 Jun 2026 | 06/06/2026) Turner Soccer Complex 3:0 MLS Next Pro
Philadelphia Union II - Atlanta United II (23.05.2026 | 23 May 2026 | 23/05/2026) Kinetic Field at WSFS Bank Sportsplex Stadium 2:1 MLS Next Pro
Huntsville City FC - Atlanta United II (16.05.2026 | 16 May 2026 | 16/05/2026) Joe W. Davis Stadium 2:6 MLS Next Pro
Columbus Crew 2 v Atlanta United II score today, 21.06.2026, and full match statistics will be available on fscore.in on any device without registration.