Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.73
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Total shots
9
6
Shots on goal
4
4
Shots off goal
4
7
Shots inside the Box
5
5
Shots outside the Box
4
1.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.05
2
Blocked shots
1
0
Hit the woodwork
1
1
Headed goals
2
18
Touches in the opposition Box
14
3
Offsides
1
15
Free kicks
12
3
Corner kicks
4
13
Throw ins
20
12
Fouls
15
1
Yellow cards
2
49
Duels won
44
17/20 (85%)
Tackles
11/15 (73%)
19
Clearances
11
6
Interceptions
5
466/543 (86%)
Passes
251/327 (77%)
29/58 (50%)
Long Passes
22/57 (39%)
83/121 (69%)
Passes in final third
35/65 (54%)
0.64
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.83
4/15 (27%)
Crosses
3/10 (30%)
1
Goalkeeper saves
3
2.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.1
-0.95
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.9
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.69
65%
Ball possession
35%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
7
2
Shots on goal
4
3
Shots off goal
3
4
Shots inside the Box
5
2
Shots outside the Box
2
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.05
1
Blocked shots
0
0
Headed goals
2
7
Touches in the opposition Box
10
1
Offsides
0
9
Free kicks
2
2
Corner kicks
3
6
Throw ins
8
2
Fouls
9
0
Yellow cards
1
21
Duels won
17
3/5 (60%)
Tackles
5/7 (71%)
10
Clearances
5
4
Interceptions
4
269/308 (87%)
Passes
117/161 (73%)
15/33 (45%)
Long Passes
7/25 (28%)
45/65 (69%)
Passes in final third
12/27 (44%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.79
1/6 (17%)
Crosses
2/4 (50%)
1
Goalkeeper saves
1
2.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
-0.95
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.75
0.36
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
2
4
Shots on goal
0
1
Shots off goal
1
3
Shots inside the Box
0
3
Shots outside the Box
2
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
1
0
Hit the woodwork
1
1
Headed goals
0
11
Touches in the opposition Box
4
2
Offsides
1
6
Free kicks
10
1
Corner kicks
1
7
Throw ins
12
10
Fouls
6
1
Yellow cards
1
28
Duels won
27
14/15 (93%)
Tackles
6/8 (75%)
9
Clearances
6
2
Interceptions
1
197/235 (84%)
Passes
134/166 (81%)
14/25 (56%)
Long Passes
15/32 (47%)
38/56 (68%)
Passes in final third
23/38 (61%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
3/9 (33%)
Crosses
1/6 (17%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Denmark U17 and Italy U17 will play their match on 01 Jun 2026 at 07:30.All interesting information can be found in one place, like Denmark U17 vs Italy U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Denmark U17 vs Italy U17 score and info in recent games:
Denmark U17 - Italy U17 (01.06.2026 | 01 Jun 2026 | 01/06/2026) 3:3 U17 European Championship
Denmark U17 - Italy U17 (02.06.2024 | 02 Jun 2024 | 02/06/2024) 0:1 U17 European Championship
Italy U17 - Denmark U17 (12.10.2011 | 12 Oct 2011 | 12/10/2011) 1:4 U17 UEFA European Championship, Qualification
Last played matches of teams:
Denmark U17
Denmark U17 - Italy U17 (01.06.2026 | 01 Jun 2026 | 01/06/2026) 3:3 U17 European Championship
France U17 - Denmark U17 (29.05.2026 | 29 May 2026 | 29/05/2026) 4:0 U17 European Championship
Montenegro U17 - Denmark U17 (26.05.2026 | 26 May 2026 | 26/05/2026) 1:2 U17 European Championship
Denmark U17 - Austria U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 6:2 U17 UEFA European Championship, Qualification
Kazakhstan U17 - Denmark U17 (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:3 U17 UEFA European Championship, Qualification
Italy U17
Denmark U17 - Italy U17 (01.06.2026 | 01 Jun 2026 | 01/06/2026) 3:3 U17 European Championship
Montenegro U17 - Italy U17 (29.05.2026 | 29 May 2026 | 29/05/2026) 0:3 U17 European Championship
Italy U17 - France U17 (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 U17 European Championship
Romania U17 - Italy U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 1:2 U17 UEFA European Championship, Qualification
Iceland U17 - Italy U17 (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:4 U17 UEFA European Championship, Qualification
Denmark U17 v Italy U17 score today, 01.06.2026, and full match statistics will be available on fscore.in on any device without registration.