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PSV Eindhoven - Oss 12.01.2026

Round 22

Prematch stats

10
Matches
10
4
Wins
2
1
Draws
3
5
Loses
5
18
Scored
10
24
Conceded
15
-6
Goal difference
-5
8
Match goals average
4
1.8
Goals scored per match
1
2.4
Goals conceded per match
1.5
4.2
Both teams scored
2.5
21.4'
Minutes/Goal scored
36'

Head To Head

Wins
Draws
Wins
3
2
0
Goals
12
4
All matches

Prematch Standings

Team G W D L S C Pt
1. ADO Den Haag
38 29 2 7 90 37 89
2. Cambuur
38 23 9 6 75 48 78
3. Willem II
38 20 8 10 59 42 68
4. De Graafschap
38 18 9 11 74 58 63
5. Almere City
38 18 4 16 78 63 58
6. Waalwijk
38 16 10 12 71 59 58
7. PSV Eindhoven
38 17 5 16 66 64 56
8. Roda JC Kerkrade
38 14 13 11 59 54 55
9. Den Bosch
38 14 9 15 65 69 51
10. Dordrecht
38 12 11 15 48 56 47
11. Eindhoven
38 14 5 19 51 69 47
12. Utrecht II
38 12 10 16 58 62 46
13. VVV-Venlo
38 13 6 19 50 58 45
14. Emmen
38 12 9 17 58 72 45
15. Vitesse
38 15 11 12 64 55 44
16. Oss
38 11 11 16 54 64 44
17. AZ Alkmaar II
38 12 4 22 61 76 40
18. Helmond Sport
38 10 9 19 42 62 39
19. MVV Maastricht
38 9 11 18 41 73 38
20. AFC Ajax II
38 9 8 21 50 73 35
  Promotion
  Promotion Playoffs

Top Scorers

PSV Eindhoven PSV Eindhoven
#
Goals
  • 7 Van Duiven R.
    14
  • 50 Verkooijen N.
    8
  • Bouhoudane S.
    7
  • 55 Abed T.
    7
  • 35 Van Den Berg J.
    7
  • 56 Koller J.
    6
  • Jones A.
    4
  • Thomas A.
    3
  • Kluit F.
    3
  • 31 Fernandez N.
    1
Oss Oss
#
Goals
  • Hinoke M.
    9
  • 9 Remans M.
    8
  • 9 Wildeboer T.
    8
  • 29 De Wit K.
    3
  • 43 Miguel L.
    3
  • Erkan M.
    3
  • 22 Doucoure S.
    3
  • 11 Slagveer L.
    3
  • 36 Esajas M.
    2
  • 36 Mariani M.
    2

Statistics from 25/26 season of Eerste Divisie

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.8
G 1
Ast -
MP 90
Grade 8.8
Minutes played 90
Goals 1
xG 0.56
Assists -
xA 0.49
Total shots 2
Passes 46/54(85%)
Yellow cards -
Red cards -
Gr 8
G -
Ast -
MP 90
Grade 8
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 31/46(67%)
Yellow cards 1
Red cards -
Gr 7.2
G -
Ast 1
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.09
Assists 1
xA 0.4
Total shots 1
Passes 58/67(87%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG 0.03
Assists -
xA 0.02
Total shots 1
Passes 55/60(92%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 60
Grade 6.5
Minutes played 60
Goals -
xG 0.21
Assists -
xA 0.02
Total shots 2
Passes 24/27(89%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.5
G -
Ast -
MP 60
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 8.8
G 1
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.7
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 7.2
G -
Ast 1
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.07
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.2
G -
Ast 1
MP 90
Touches in the opposition Box 3
Passes 58/67(87%)
Big chances created 1
Big chances missed 1
Assists 1
xA 0.4
Passes in final third 21/28(75%)
Touches 93
Passes long 1/2(50%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 3
Offsides -
Gr 8.8
G 1
Ast -
MP 90
Touches in the opposition Box 3
Passes 46/54(85%)
Big chances created 1
Big chances missed -
Assists -
xA 0.49
Passes in final third 18/22(82%)
Touches 76
Passes long 3/3(100%)
Crosses 3/5(60%)
Successful dribbles 2/2(100%)
Fouled 2
Offsides -
Gr 6.5
G -
Ast -
MP 60
Touches in the opposition Box 2
Passes 24/27(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/7(86%)
Touches 38
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 55/60(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/8(75%)
Touches 73
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 31/46(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 4/7(57%)
Touches 57
Passes long 10/24(42%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast 1
MP 90
Duels 16
Aerial duels -
Ground duels 9/15(60%)
Fouls 1
Tackles 1/5(20%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.8
G 1
Ast -
MP 90
Duels 13
Aerial duels 1/3(33%)
Ground duels 7/10(70%)
Fouls 1
Tackles 2/3(67%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 8
Aerial duels 2/6(33%)
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 60
Duels 7
Aerial duels 1/2(50%)
Ground duels 3/5(60%)
Fouls 2
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 8
GC -
GS 3
GP 0.59
Goals prevented 0.59
Goalkeeper saves 3
xGOT faced 0.59
Goals Conceded -
Punches -
Throws 5
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

PSV Eindhoven and Oss will play their match on 12 Jan 2026 at 14:00.All interesting information can be found in one place, like PSV Eindhoven vs Oss score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

PSV Eindhoven vs Oss score and info in recent games:
  • PSV Eindhoven - Oss (09.02.2026 | 09 Feb 2026 | 09/02/2026) 2:0 Eerste Divisie
  • Oss - PSV Eindhoven (03.10.2025 | 03 Oct 2025 | 03/10/2025) 1:1 Eerste Divisie
  • PSV Eindhoven - Oss (10.03.2025 | 10 Mar 2025 | 10/03/2025) 2:2 Eerste Divisie
  • Oss - PSV Eindhoven (13.09.2024 | 13 Sep 2024 | 13/09/2024) 0:3 Eerste Divisie
  • PSV Eindhoven - Oss (03.05.2024 | 03 May 2024 | 03/05/2024) 4:1 Eerste Divisie

Last played matches of teams:

PSV Eindhoven
  • Waalwijk - PSV Eindhoven (24.04.2026 | 24 Apr 2026 | 24/04/2026) 4:1 Eerste Divisie
  • PSV Eindhoven - AFC Ajax II (17.04.2026 | 17 Apr 2026 | 17/04/2026) 0:1 Eerste Divisie
  • AZ Alkmaar II - PSV Eindhoven (13.04.2026 | 13 Apr 2026 | 13/04/2026) 0:2 Eerste Divisie
  • PSV Eindhoven - VVV-Venlo (06.04.2026 | 06 Apr 2026 | 06/04/2026) 1:0 Eerste Divisie
  • Willem II - PSV Eindhoven (03.04.2026 | 03 Apr 2026 | 03/04/2026) 1:0 Eerste Divisie
Oss
  • MVV Maastricht - Oss (24.04.2026 | 24 Apr 2026 | 24/04/2026) 0:2 Eerste Divisie
  • Oss - Den Bosch (17.04.2026 | 17 Apr 2026 | 17/04/2026) 4:2 Eerste Divisie
  • AFC Ajax II - Oss (13.04.2026 | 13 Apr 2026 | 13/04/2026) 1:2 Eerste Divisie
  • Oss - Utrecht II (06.04.2026 | 06 Apr 2026 | 06/04/2026) 3:1 Eerste Divisie
  • Almere City - Oss (03.04.2026 | 03 Apr 2026 | 03/04/2026) 3:2 Eerste Divisie
PSV Eindhoven v Oss score today, 12.01.2026, and full match statistics will be available on fscore.in on any device without registration.