Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.33
37%
Ball possession
63%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
4
4
Shots on goal
3
4
Shots off goal
1
2
Shots inside the Box
2
7
Shots outside the Box
2
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.07
2
Blocked shots
0
1
Hit the woodwork
0
11
Touches in the opposition Box
14
0
Offsides
3
9
Free kicks
18
5
Corner kicks
2
24
Throw ins
19
18
Fouls
9
3
Yellow cards
2
32
Duels won
47
8/11 (73%)
Tackles
11/13 (85%)
5
Interceptions
6
272/343 (79%)
Passes
518/608 (85%)
26/46 (57%)
Long Passes
49/78 (63%)
73/98 (74%)
Passes in final third
93/129 (72%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
3/19 (16%)
Crosses
1/7 (14%)
1
Goalkeeper saves
3
1.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-0.93
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.28
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
29%
Ball possession
71%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
0
1
Shots on goal
0
1
Shots off goal
0
1
Shots inside the Box
0
2
Shots outside the Box
0
0.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
6
Touches in the opposition Box
9
0
Offsides
2
5
Free kicks
9
3
Corner kicks
2
11
Throw ins
10
9
Fouls
5
0
Yellow cards
1
22
Duels won
26
7/9 (78%)
Tackles
6/8 (75%)
3
Interceptions
2
108/140 (77%)
Passes
299/350 (85%)
10/21 (48%)
Long Passes
26/42 (62%)
41/47 (87%)
Passes in final third
61/84 (73%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
2/9 (22%)
Crosses
1/5 (20%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.08
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.33
45%
Ball possession
55%
7
Total shots
4
3
Shots on goal
3
3
Shots off goal
1
1
Shots inside the Box
2
5
Shots outside the Box
2
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.07
1
Blocked shots
0
1
Hit the woodwork
0
5
Touches in the opposition Box
5
0
Offsides
1
4
Free kicks
9
2
Corner kicks
0
13
Throw ins
9
9
Fouls
4
3
Yellow cards
1
10
Duels won
21
1/2 (50%)
Tackles
5/5 (100%)
2
Interceptions
4
164/203 (81%)
Passes
219/258 (85%)
16/25 (64%)
Long Passes
23/36 (64%)
32/51 (63%)
Passes in final third
32/45 (71%)
0.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
1/10 (10%)
Crosses
0/2 (0%)
1
Goalkeeper saves
2
1.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
-0.93
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
New England Revolution and Chicago Fire begin their battle at , officiated by .
38’` — Own goal
Klein Eric (New England Revolution) puts it into his own net, gifting Chicago Fire a goal at .
[20:21:53]` — Players leave the pitch
With the scoreline at 0:1, referee calls for half-time. New England Revolution and Chicago Fire step off the pitch for a short rest and coaching adjustments.
[20:37:37]` — The game has been started after the break
The footballer leads Chicago Fire out for the second half at with momentum in mind.
69’` — Back of the net0 — 1
New England Revolution takes the lead as Cuypers Hugo (Chicago Fire) finds the net at , past ’s watch.
79’` — Goal0 — 2
Haile-Selassie Maren lays it off perfectly for Zinckernagel Philip (Chicago Fire) to score for New England Revolution, and erupts!
89’` — Own goal
Chicago Fire benefits as Reynolds Justin (Chicago Fire) scores an own goal for New England Revolution at .
[21:26:07]` — Fulltime
It’s all over at , with New England Revolution reflecting on the battle against Chicago Fire.
89’` — Own goal
Chicago Fire benefits as Reynolds Justin (Chicago Fire) scores an own goal for New England Revolution at .
38’` — Own goal
Klein Eric (New England Revolution) puts it into his own net, gifting Chicago Fire a goal at .
69’` — Back of the net0 — 1
New England Revolution takes the lead as Cuypers Hugo (Chicago Fire) finds the net at , past ’s watch.
79’` — Goal0 — 2
Haile-Selassie Maren lays it off perfectly for Zinckernagel Philip (Chicago Fire) to score for New England Revolution, and erupts!
New England Revolution and Chicago Fire will play their match on 20 May 2025 at 19:30.All interesting information can be found in one place, like New England Revolution vs Chicago Fire score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
New England Revolution vs Chicago Fire score and info in recent games:
New England Revolution - Chicago Fire (18.10.2025 | 18 Oct 2025 | 18/10/2025) Gillette Stadium 2:2 MLS
Chicago Fire - New England Revolution (06.09.2025 | 06 Sep 2025 | 06/09/2025) SeatGeek Stadium 3:2 MLS
New England Revolution - Chicago Fire (20.05.2025 | 20 May 2025 | 20/05/2025) 1:3 US Open Cup
Chicago Fire - New England Revolution (04.05.2024 | 04 May 2024 | 04/05/2024) Soldier Field 0:1 MLS
New England Revolution - Chicago Fire (23.03.2024 | 23 Mar 2024 | 23/03/2024) Gillette Stadium 1:1 MLS
Last played matches of teams:
New England Revolution
Charlotte FC - New England Revolution (23.05.2026 | 23 May 2026 | 23/05/2026) Bank of America Stadium 1:0 MLS
New England Revolution - Minnesota United (16.05.2026 | 16 May 2026 | 16/05/2026) Gillette Stadium 2:1 MLS
New England Revolution - Nashville SC (13.05.2026 | 13 May 2026 | 13/05/2026) Gillette Stadium 0:3 MLS
New England Revolution - Philadelphia Union (09.05.2026 | 09 May 2026 | 09/05/2026) Gillette Stadium 2:1 MLS
New England Revolution - Charlotte FC (02.05.2026 | 02 May 2026 | 02/05/2026) Gillette Stadium 1:0 MLS
Chicago Fire
Chicago Fire - Toronto (23.05.2026 | 23 May 2026 | 23/05/2026) Soldier Field 2:1 MLS
CF Montreal - Chicago Fire (16.05.2026 | 16 May 2026 | 16/05/2026) Saputo Stadium 0:2 MLS
D.C. United - Chicago Fire (13.05.2026 | 13 May 2026 | 13/05/2026) Audi Field 1:3 MLS
Chicago Fire - New York Red Bulls (09.05.2026 | 09 May 2026 | 09/05/2026) Soldier Field 1:3 MLS
Chicago Fire - Cincinnati (02.05.2026 | 02 May 2026 | 02/05/2026) Soldier Field 2:3 MLS
New England Revolution v Chicago Fire score today, 20.05.2025, and full match statistics will be available on fscore.in on any device without registration.