Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
40%
Ball possession
60%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
13
8
Shots on goal
4
3
Shots off goal
6
11
Shots inside the Box
7
2
Shots outside the Box
6
2.9
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.49
2
Blocked shots
3
1
Headed goals
0
28
Touches in the opposition Box
26
1
Offsides
2
10
Free kicks
7
5
Corner kicks
5
20
Throw ins
17
7
Fouls
10
0
Errors leading to shot
1
0
Yellow cards
2
36
Duels won
38
9/17 (53%)
Tackles
7/10 (70%)
34
Clearances
22
9
Interceptions
14
283/359 (79%)
Passes
464/537 (86%)
28/58 (48%)
Long Passes
42/65 (65%)
73/105 (70%)
Passes in final third
157/208 (75%)
0.75
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.95
2/13 (15%)
Crosses
5/23 (22%)
3
Goalkeeper saves
6
0.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.9
-0.51
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.9
1.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
5
5
Shots on goal
2
1
Shots off goal
1
5
Shots inside the Box
2
2
Shots outside the Box
3
1.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.33
1
Blocked shots
2
15
Touches in the opposition Box
5
0
Offsides
1
7
Free kicks
3
5
Corner kicks
1
7
Throw ins
10
3
Fouls
7
0
Yellow cards
2
21
Duels won
17
4/10 (40%)
Tackles
2/4 (50%)
16
Clearances
13
3
Interceptions
6
182/222 (82%)
Passes
195/224 (87%)
16/33 (48%)
Long Passes
19/28 (68%)
44/65 (68%)
Passes in final third
43/60 (72%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
0/9 (0%)
Crosses
1/8 (13%)
1
Goalkeeper saves
4
0.33
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.61
-0.67
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.61
1.3
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
30%
Ball possession
70%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
8
3
Shots on goal
2
2
Shots off goal
5
6
Shots inside the Box
5
0
Shots outside the Box
3
1.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.16
1
Blocked shots
1
1
Headed goals
0
13
Touches in the opposition Box
21
1
Offsides
1
3
Free kicks
4
0
Corner kicks
4
13
Throw ins
7
4
Fouls
3
0
Errors leading to shot
1
15
Duels won
21
5/7 (71%)
Tackles
5/6 (83%)
18
Clearances
9
6
Interceptions
8
101/137 (74%)
Passes
269/313 (86%)
12/25 (48%)
Long Passes
23/37 (62%)
29/40 (73%)
Passes in final third
114/148 (77%)
0.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.79
2/4 (50%)
Crosses
4/15 (27%)
2
Goalkeeper saves
2
0.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.29
0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and 1. FSV Mainz 05 starts the action at Lerkendal with The FC footballer on the ball.
26’` — Goal scored0 — 1
Amiri Nadiem (1. FSV Mainz 05) scores for Rosenborg, and Lerkendal erupts in celebration!
43’` — Accurate spot-kick1 — 1
Islamovic Dino (Rosenborg) calmly slots the penalty home for Rosenborg, igniting Lerkendal!
[12:48:38]` — Players leave the pitch
The referee Derevinskiy Oleksiy signals for half-time at Lerkendal, pausing the match at 1:1. Rosenborg and 1. FSV Mainz 05 now regroup with their coaches before play resumes.
[13:04:11]` — Start of the second half-time
The whistle blows, and Rosenborg resumes play at Lerkendal under Derevinskiy Oleksiy’s eye.
90’` — The ball has crossed the goal line2 — 1
Saeter Ole Christian (Rosenborg) smashes it in for 1. FSV Mainz 05, and Lerkendal roars with excitement.
[13:54:18]` — The game is over
The match concludes at Lerkendal as Rosenborg and 1. FSV Mainz 05 shake hands.
43’` — Accurate spot-kick1 — 0
Islamovic Dino (Rosenborg) calmly slots the penalty home for Rosenborg, igniting Lerkendal!
90’` — The ball has crossed the goal line2 — 0
Saeter Ole Christian (Rosenborg) smashes it in for 1. FSV Mainz 05, and Lerkendal roars with excitement.
26’` — Goal scored0 — 1
Amiri Nadiem (1. FSV Mainz 05) scores for Rosenborg, and Lerkendal erupts in celebration!
Rosenborg and 1. FSV Mainz 05 will play their match on 21 Aug 2025 at 12:00. The game will be held on Lerkendal stadium within the UEFA Conference League. All interesting information can be found in one place, like Rosenborg vs 1. FSV Mainz 05 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Rosenborg vs 1. FSV Mainz 05 score and info in recent games:
1. FSV Mainz 05 - Rosenborg (28.08.2025 | 28 Aug 2025 | 28/08/2025) Mewa Arena 4:1 UEFA Conference League
Rosenborg - 1. FSV Mainz 05 (21.08.2025 | 21 Aug 2025 | 21/08/2025) Lerkendal 2:1 UEFA Conference League