Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.59
41%
Ball possession
59%
8
Total shots
14
2
Shots on goal
3
4
Shots off goal
7
6
Shots inside the Box
13
2
Shots outside the Box
1
0.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.14
2
Blocked shots
4
21
Touches in the opposition Box
23
3
Offsides
1
7
Free kicks
10
2
Corner kicks
4
27
Throw ins
29
10
Fouls
7
22
Duels won
26
5/8 (63%)
Tackles
7/8 (88%)
14
Clearances
24
7
Interceptions
4
319/399 (80%)
Passes
497/583 (85%)
16/44 (36%)
Long Passes
33/50 (66%)
62/91 (68%)
Passes in final third
128/165 (78%)
0.93
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.55
4/19 (21%)
Crosses
3/10 (30%)
1
Goalkeeper saves
1
1.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.4
-0.86
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.4
0.23
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.24
39%
Ball possession
61%
2
Total shots
10
1
Shots on goal
2
1
Shots off goal
5
1
Shots inside the Box
9
1
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
0
Blocked shots
3
2
Touches in the opposition Box
17
1
Offsides
1
1
Free kicks
3
0
Corner kicks
1
17
Throw ins
11
3
Fouls
1
8
Duels won
13
3/4 (75%)
Tackles
5/5 (100%)
6
Clearances
11
5
Interceptions
1
148/194 (76%)
Passes
270/309 (87%)
8/26 (31%)
Long Passes
12/18 (67%)
18/33 (55%)
Passes in final third
72/92 (78%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.18
0/5 (0%)
Crosses
2/5 (40%)
1
Goalkeeper saves
0
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.84
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
44%
Ball possession
56%
6
Total shots
4
1
Shots on goal
1
3
Shots off goal
2
5
Shots inside the Box
4
1
Shots outside the Box
0
0.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.24
2
Blocked shots
1
19
Touches in the opposition Box
6
2
Offsides
0
6
Free kicks
7
2
Corner kicks
3
10
Throw ins
18
7
Fouls
6
14
Duels won
13
2/4 (50%)
Tackles
2/3 (67%)
8
Clearances
13
2
Interceptions
3
171/205 (83%)
Passes
227/274 (83%)
8/18 (44%)
Long Passes
21/32 (66%)
44/58 (76%)
Passes in final third
56/73 (77%)
0.88
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
4/14 (29%)
Crosses
1/5 (20%)
0
Goalkeeper saves
1
0.24
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.4
-0.76
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Fiorentina (Women) and Juventus (Women) will play their match on 11 Mar 2026 at 13:00.All interesting information can be found in one place, like Fiorentina (Women) vs Juventus (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Fiorentina (Women) vs Juventus (Women) score and info in recent games:
Fiorentina (Women) - Juventus (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 1:2 Serie A, Women
Juventus (Women) - Fiorentina (Women) (29.03.2026 | 29 Mar 2026 | 29/03/2026) 2:1 Coppa Italia, Women
Fiorentina (Women) - Juventus (Women) (11.03.2026 | 11 Mar 2026 | 11/03/2026) 0:2 Coppa Italia, Women
Juventus (Women) - Fiorentina (Women) (23.11.2025 | 23 Nov 2025 | 23/11/2025) 1:0 Serie A, Women
Fiorentina (Women) - Juventus (Women) (25.04.2025 | 25 Apr 2025 | 25/04/2025) 3:1 Serie A, Women
Last played matches of teams:
Fiorentina (Women)
Fiorentina (Women) - Lazio Rome (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Serie A, Women
Genoa CFC (Women) - Fiorentina (Women) (09.05.2026 | 09 May 2026 | 09/05/2026) 2:3 Serie A, Women
Fiorentina (Women) - Fcf Como (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 1:0 Serie A, Women
Ternana (Women) - Fiorentina (Women) (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Serie A, Women
Fiorentina (Women) - Juventus (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 1:2 Serie A, Women
Juventus (Women)
Juventus (Women) - Res Roma (Women) (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Coppa Italia, Women
Parma (Women) - Juventus (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 1:3 Serie A, Women
Juventus (Women) - Internazionale Milano (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 3:3 Serie A, Women
Napoli (Women) - Juventus (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 2:3 Serie A, Women
Juventus (Women) - Res Roma (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 Serie A, Women
Fiorentina (Women) v Juventus (Women) score today, 11.03.2026, and full match statistics will be available on fscore.in on any device without registration.