Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
34%
Ball possession
66%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
4
2
Shots on goal
3
1
Shots off goal
1
3
Shots inside the Box
3
0
Shots outside the Box
1
0.51
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
4
Touches in the opposition Box
13
7
Free kicks
5
0
Corner kicks
1
8
Throw ins
9
5
Fouls
7
1
Yellow cards
1
16
Duels won
16
4/7 (57%)
Tackles
4/8 (50%)
10
Clearances
1
4
Interceptions
6
138/177 (78%)
Passes
306/339 (90%)
8/24 (33%)
Long Passes
15/25 (60%)
6/13 (46%)
Passes in final third
42/61 (69%)
0.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.28
0/1 (0%)
Crosses
1/8 (13%)
3
Goalkeeper saves
0
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.51
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.49
0.49
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
34%
Ball possession
66%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
4
2
Shots on goal
3
1
Shots off goal
1
3
Shots inside the Box
3
0
Shots outside the Box
1
0.51
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
4
Touches in the opposition Box
13
7
Free kicks
5
0
Corner kicks
1
8
Throw ins
9
5
Fouls
7
1
Yellow cards
1
16
Duels won
16
4/7 (57%)
Tackles
4/8 (50%)
10
Clearances
1
4
Interceptions
6
138/177 (78%)
Passes
306/339 (90%)
8/24 (33%)
Long Passes
15/25 (60%)
6/13 (46%)
Passes in final third
42/61 (69%)
0.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.28
0/1 (0%)
Crosses
1/8 (13%)
3
Goalkeeper saves
0
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.51
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.49
1.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
36%
Ball possession
64%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
5
1
Shots on goal
2
2
Shots off goal
3
1
Shots inside the Box
3
2
Shots outside the Box
2
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.45
5
Touches in the opposition Box
12
1
Offsides
1
9
Free kicks
5
1
Corner kicks
2
8
Throw ins
12
5
Fouls
9
2
Yellow cards
1
23
Duels won
20
5/7 (71%)
Tackles
3/5 (60%)
11
Clearances
4
6
Interceptions
3
117/153 (76%)
Passes
231/268 (86%)
13/25 (52%)
Long Passes
20/38 (53%)
30/42 (71%)
Passes in final third
55/71 (77%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.66
1/3 (33%)
Crosses
3/10 (30%)
1
Goalkeeper saves
0
0.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
-0.55
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AL Ahli Doha and Al-Duhail will play their match on 08 Apr 2026 at 11:30.All interesting information can be found in one place, like AL Ahli Doha vs Al-Duhail score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AL Ahli Doha vs Al-Duhail score and info in recent games:
AL Ahli Doha - Al-Duhail (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:1 Stars League
Al-Duhail - AL Ahli Doha (21.11.2025 | 21 Nov 2025 | 21/11/2025) 2:3 Stars League
AL Ahli Doha - Al-Duhail (02.09.2025 | 02 Sep 2025 | 02/09/2025) 0:0 QSL Cup
Al-Duhail - AL Ahli Doha (08.03.2025 | 08 Mar 2025 | 08/03/2025) 4:2 Stars League
AL Ahli Doha - Al-Duhail (19.10.2024 | 19 Oct 2024 | 19/10/2024) 0:1 Stars League
Last played matches of teams:
AL Ahli Doha
Umm Salal SC - AL Ahli Doha (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:3 Stars League
Al Nassr - AL Ahli Doha (22.04.2026 | 22 Apr 2026 | 22/04/2026) Zabeel Stadium 5:1 AFC Champions League Two
AL Ahli Doha - Al-Hussein (19.04.2026 | 19 Apr 2026 | 19/04/2026) Zabeel Stadium 3:1 AFC Champions League Two
AL Ahli Doha - Al-Duhail (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:1 Stars League
AL Ahli Doha - Al Sailiya SC (03.04.2026 | 03 Apr 2026 | 03/04/2026) 2:2 Stars League
Al-Duhail
AL Sadd - Al-Duhail (05.05.2026 | 05 May 2026 | 05/05/2026) 4:1 Amir Cup
Al-Duhail - Al-Arabi Doha (01.05.2026 | 01 May 2026 | 01/05/2026) 4:0 Amir Cup