Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.68
68%
Ball possession
32%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
8
3
Shots on goal
4
6
Shots off goal
2
6
Shots inside the Box
3
4
Shots outside the Box
5
0.91
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.36
1
Blocked shots
2
14
Touches in the opposition Box
10
4
Offsides
2
13
Free kicks
13
4
Corner kicks
3
15
Throw ins
17
13
Fouls
13
1
Errors leading to shot
0
1
Errors leading to goal
0
2
Yellow cards
1
1
Red cards
1
51
Duels won
49
11/16 (69%)
Tackles
5/18 (28%)
9
Clearances
35
4
Interceptions
9
480/545 (88%)
Passes
191/260 (73%)
29/48 (60%)
Long Passes
12/46 (26%)
93/131 (71%)
Passes in final third
34/65 (52%)
0.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
7/24 (29%)
Crosses
0/4 (0%)
1
Goalkeeper saves
2
1.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.91
-0.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.09
0.35
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
61%
Ball possession
39%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
5
1
Shots on goal
2
3
Shots off goal
1
3
Shots inside the Box
1
1
Shots outside the Box
4
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
0
Blocked shots
2
5
Touches in the opposition Box
5
0
Offsides
2
6
Free kicks
7
1
Corner kicks
2
6
Throw ins
10
7
Fouls
6
1
Yellow cards
1
28
Duels won
23
3/8 (38%)
Tackles
1/7 (14%)
8
Clearances
19
1
Interceptions
5
197/237 (83%)
Passes
126/159 (79%)
13/25 (52%)
Long Passes
6/16 (38%)
36/59 (61%)
Passes in final third
17/30 (57%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
4/10 (40%)
Crosses
0/3 (0%)
1
Goalkeeper saves
1
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
1.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
76%
Ball possession
24%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
3
2
Shots on goal
2
3
Shots off goal
1
3
Shots inside the Box
2
3
Shots outside the Box
1
0.88
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.35
1
Blocked shots
0
9
Touches in the opposition Box
5
4
Offsides
0
7
Free kicks
6
3
Corner kicks
1
9
Throw ins
7
6
Fouls
7
1
Errors leading to shot
0
1
Errors leading to goal
0
1
Yellow cards
0
1
Red cards
1
23
Duels won
26
8/8 (100%)
Tackles
4/11 (36%)
1
Clearances
16
3
Interceptions
4
283/308 (92%)
Passes
65/101 (64%)
16/23 (70%)
Long Passes
6/30 (20%)
57/72 (79%)
Passes in final third
17/35 (49%)
0.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
3/14 (21%)
Crosses
0/1 (0%)
0
Goalkeeper saves
1
1.35
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.88
-0.65
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AL Ahli Doha and Al-Shahaniya will play their match on 27 Feb 2026 at 13:30.All interesting information can be found in one place, like AL Ahli Doha vs Al-Shahaniya score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AL Ahli Doha vs Al-Shahaniya score and info in recent games:
AL Ahli Doha - Al-Shahaniya (27.02.2026 | 27 Feb 2026 | 27/02/2026) 1:2 Stars League
Al-Shahaniya - AL Ahli Doha (26.09.2025 | 26 Sep 2025 | 26/09/2025) 1:2 Stars League
AL Ahli Doha - Al-Shahaniya (13.05.2025 | 13 May 2025 | 13/05/2025) 2:1 Amir Cup
Al-Shahaniya - AL Ahli Doha (04.04.2025 | 04 Apr 2025 | 04/04/2025) 2:3 Stars League
AL Ahli Doha - Al-Shahaniya (01.11.2024 | 01 Nov 2024 | 01/11/2024) 2:1 Stars League
Last played matches of teams:
AL Ahli Doha
Umm Salal SC - AL Ahli Doha (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:3 Stars League
Al Nassr - AL Ahli Doha (22.04.2026 | 22 Apr 2026 | 22/04/2026) Zabeel Stadium 5:1 AFC Champions League Two
AL Ahli Doha - Al-Hussein (19.04.2026 | 19 Apr 2026 | 19/04/2026) Zabeel Stadium 3:1 AFC Champions League Two
AL Ahli Doha - Al-Duhail (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:1 Stars League
AL Ahli Doha - Al Sailiya SC (03.04.2026 | 03 Apr 2026 | 03/04/2026) 2:2 Stars League
Al-Shahaniya
Al-Shahaniya - Al Kharitiyat (08.05.2026 | 08 May 2026 | 08/05/2026) 3:0 Stars League
Al Gharafa SC - Al-Shahaniya (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:1 Stars League
Al-Shahaniya - AL Shamal (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Stars League