Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.37
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
5
4
Shots on goal
3
4
Shots off goal
2
10
Shots inside the Box
4
1
Shots outside the Box
1
1.71
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.26
3
Blocked shots
0
25
Touches in the opposition Box
22
2
Offsides
2
7
Free kicks
10
2
Corner kicks
6
16
Throw ins
14
10
Fouls
7
0
Errors leading to goal
1
1
Yellow cards
1
36
Duels won
37
14/16 (88%)
Tackles
12/13 (92%)
25
Clearances
14
6
Interceptions
8
379/458 (83%)
Passes
387/465 (83%)
21/40 (53%)
Long Passes
28/54 (52%)
91/120 (76%)
Passes in final third
111/150 (74%)
1.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
3/3 (100%)
Crosses
2/21 (10%)
3
Goalkeeper saves
1
1.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.71
1.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.29
1.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.31
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
4
2
Shots on goal
3
1
Shots off goal
1
4
Shots inside the Box
3
1
Shots outside the Box
1
1.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.26
2
Blocked shots
0
10
Touches in the opposition Box
11
1
Offsides
1
5
Free kicks
5
0
Corner kicks
2
6
Throw ins
7
5
Fouls
5
0
Yellow cards
1
17
Duels won
21
5/7 (71%)
Tackles
6/6 (100%)
13
Clearances
7
3
Interceptions
3
155/193 (80%)
Passes
158/197 (80%)
12/20 (60%)
Long Passes
12/24 (50%)
42/54 (78%)
Passes in final third
46/65 (71%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
1/1 (100%)
Crosses
1/11 (9%)
3
Goalkeeper saves
0
1.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.16
1.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.84
0.49
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.06
49%
Ball possession
51%
6
Total shots
1
2
Shots on goal
0
3
Shots off goal
1
6
Shots inside the Box
1
0.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
15
Touches in the opposition Box
11
1
Offsides
1
2
Free kicks
5
2
Corner kicks
4
10
Throw ins
7
5
Fouls
2
0
Errors leading to goal
1
1
Yellow cards
0
19
Duels won
16
9/9 (100%)
Tackles
6/7 (86%)
12
Clearances
7
3
Interceptions
5
224/265 (85%)
Passes
229/268 (85%)
9/20 (45%)
Long Passes
16/30 (53%)
49/66 (74%)
Passes in final third
65/85 (76%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
2/2 (100%)
Crosses
1/10 (10%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.55
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Ahly Cairo and ENPPI will play their match on 05 May 2026 at 13:00.All interesting information can be found in one place, like Al Ahly Cairo vs ENPPI score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Ahly Cairo vs ENPPI score and info in recent games:
Al Ahly Cairo - ENPPI (05.05.2026 | 05 May 2026 | 05/05/2026) 3:0 Premier League
Al Ahly Cairo - ENPPI (12.12.2025 | 12 Dec 2025 | 12/12/2025) 0:1 League Cup
Al Ahly Cairo - ENPPI (11.12.2025 | 11 Dec 2025 | 11/12/2025) 0:0 League Cup
ENPPI - Al Ahly Cairo (14.09.2025 | 14 Sep 2025 | 14/09/2025) 1:1 Premier League
Al Ahly Cairo - ENPPI (20.03.2025 | 20 Mar 2025 | 20/03/2025) 0:1 League Cup
Last played matches of teams:
Al Ahly Cairo
Al Masry - Al Ahly Cairo (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Premier League
Al Masry - Al Ahly Cairo (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
Al Ahly Cairo - ENPPI (05.05.2026 | 05 May 2026 | 05/05/2026) 3:0 Premier League
Zamalek - Al Ahly Cairo (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Premier League
Pyramids - Al Ahly Cairo (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:0 Premier League
ENPPI
ENPPI - Al Masry (08.06.2026 | 08 Jun 2026 | 08/06/2026) 0:3 League Cup
Wadi Degla - ENPPI (01.06.2026 | 01 Jun 2026 | 01/06/2026) 0:1 League Cup
ENPPI - Wadi Degla (25.05.2026 | 25 May 2026 | 25/05/2026) 0:0 League Cup
Al Ahly Cairo - ENPPI (05.05.2026 | 05 May 2026 | 05/05/2026) 3:0 Premier League
Pyramids - ENPPI (01.05.2026 | 01 May 2026 | 01/05/2026) 3:2 Premier League
Al Ahly Cairo v ENPPI score today, 05.05.2026, and full match statistics will be available on fscore.in on any device without registration.