Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.61
50%
Ball possession
50%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
5
11
Total shots
16
4
Shots on goal
5
6
Shots off goal
5
5
Shots inside the Box
11
5
Shots outside the Box
5
1.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.71
1
Blocked shots
6
0
Hit the woodwork
1
1
Headed goals
0
7
Touches in the opposition Box
19
3
Offsides
5
7
Free kicks
14
2
Corner kicks
10
23
Throw ins
28
14
Fouls
7
4
Yellow cards
1
39
Duels won
38
11/12 (92%)
Tackles
8/10 (80%)
28
Clearances
24
3
Interceptions
4
311/366 (85%)
Passes
288/352 (82%)
25/48 (52%)
Long Passes
30/56 (54%)
57/86 (66%)
Passes in final third
75/101 (74%)
0.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.06
6/18 (33%)
Crosses
5/27 (19%)
4
Goalkeeper saves
2
2.71
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.28
1.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.72
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.53
54%
Ball possession
46%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
10
2
Shots on goal
2
4
Shots off goal
3
2
Shots inside the Box
7
4
Shots outside the Box
3
0.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.6
0
Blocked shots
5
0
Hit the woodwork
1
4
Touches in the opposition Box
11
1
Offsides
1
4
Free kicks
5
2
Corner kicks
8
8
Throw ins
17
5
Fouls
4
2
Yellow cards
1
22
Duels won
19
6/6 (100%)
Tackles
4/6 (67%)
17
Clearances
11
3
Interceptions
3
175/206 (85%)
Passes
136/171 (80%)
13/26 (50%)
Long Passes
17/30 (57%)
29/46 (63%)
Passes in final third
35/47 (74%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
5/10 (50%)
Crosses
3/16 (19%)
2
Goalkeeper saves
2
0.6
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.16
0.6
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.16
0.61
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.08
46%
Ball possession
54%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
5
Total shots
6
2
Shots on goal
3
2
Shots off goal
2
3
Shots inside the Box
4
1
Shots outside the Box
2
1.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.11
1
Blocked shots
1
1
Headed goals
0
3
Touches in the opposition Box
8
2
Offsides
4
3
Free kicks
9
0
Corner kicks
2
15
Throw ins
11
9
Fouls
3
2
Yellow cards
0
17
Duels won
19
5/6 (83%)
Tackles
4/4 (100%)
11
Clearances
13
0
Interceptions
1
136/160 (85%)
Passes
152/181 (84%)
12/22 (55%)
Long Passes
13/26 (50%)
28/40 (70%)
Passes in final third
40/54 (74%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.8
1/8 (13%)
Crosses
2/11 (18%)
2
Goalkeeper saves
0
2.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.12
1.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Arabi Al Saudi and Al Adalh FC will play their match on 08 Feb 2026 at 10:30.All interesting information can be found in one place, like Al-Arabi Al Saudi vs Al Adalh FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Arabi Al Saudi vs Al Adalh FC score and info in recent games:
Al-Arabi Al Saudi - Al Adalh FC (08.02.2026 | 08 Feb 2026 | 08/02/2026) 2:1 Division 1
Al Adalh FC - Al-Arabi Al Saudi (04.10.2025 | 04 Oct 2025 | 04/10/2025) 0:1 Division 1
Al-Arabi Al Saudi - Al Adalh FC (18.05.2025 | 18 May 2025 | 18/05/2025) 1:2 Division 1
Al Adalh FC - Al-Arabi Al Saudi (16.01.2025 | 16 Jan 2025 | 16/01/2025) 2:4 Division 1
Al Adalh FC - Al-Arabi Al Saudi (17.03.2024 | 17 Mar 2024 | 17/03/2024) 2:2 Division 1
Last played matches of teams:
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Adalh FC
Al Adalh FC - Al Jubail (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 Division 1
Abha - Al Adalh FC (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 Division 1
Al Adalh FC - AL Anwar (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
Al Jabalain FC - Al Adalh FC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Adalh FC - AL Jandal (20.04.2026 | 20 Apr 2026 | 20/04/2026) 2:1 Division 1
Al-Arabi Al Saudi v Al Adalh FC score today, 08.02.2026, and full match statistics will be available on fscore.in on any device without registration.