Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.82
41%
Ball possession
59%
14
Total shots
8
4
Shots on goal
3
7
Shots off goal
3
5
Shots inside the Box
6
9
Shots outside the Box
2
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.61
3
Blocked shots
2
1
Hit the woodwork
0
0
Headed goals
1
17
Touches in the opposition Box
15
0
Offsides
3
12
Free kicks
13
8
Corner kicks
9
14
Throw ins
24
13
Fouls
12
0
Errors leading to shot
1
2
Yellow cards
1
49
Duels won
46
12/14 (86%)
Tackles
6/9 (67%)
31
Clearances
22
9
Interceptions
6
201/276 (73%)
Passes
328/399 (82%)
18/51 (35%)
Long Passes
28/64 (44%)
42/69 (61%)
Passes in final third
59/95 (62%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.86
5/19 (26%)
Crosses
7/23 (30%)
2
Goalkeeper saves
4
0.61
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
-0.39
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.85
0.35
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
42%
Ball possession
58%
6
Total shots
5
1
Shots on goal
1
4
Shots off goal
3
2
Shots inside the Box
4
4
Shots outside the Box
1
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.18
1
Blocked shots
1
11
Touches in the opposition Box
9
0
Offsides
1
6
Free kicks
6
5
Corner kicks
4
8
Throw ins
11
6
Fouls
6
0
Yellow cards
1
25
Duels won
19
4/4 (100%)
Tackles
3/4 (75%)
13
Clearances
15
8
Interceptions
3
94/136 (69%)
Passes
154/191 (81%)
10/25 (40%)
Long Passes
14/32 (44%)
14/30 (47%)
Passes in final third
23/38 (61%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.56
3/10 (30%)
Crosses
4/9 (44%)
1
Goalkeeper saves
1
0.18
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.2
40%
Ball possession
60%
8
Total shots
3
3
Shots on goal
2
3
Shots off goal
0
3
Shots inside the Box
2
5
Shots outside the Box
1
0.83
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.43
2
Blocked shots
1
1
Hit the woodwork
0
0
Headed goals
1
6
Touches in the opposition Box
6
0
Offsides
2
6
Free kicks
7
3
Corner kicks
5
6
Throw ins
13
7
Fouls
6
0
Errors leading to shot
1
2
Yellow cards
0
24
Duels won
27
8/10 (80%)
Tackles
3/5 (60%)
18
Clearances
7
1
Interceptions
3
107/140 (76%)
Passes
174/208 (84%)
8/26 (31%)
Long Passes
14/32 (44%)
28/39 (72%)
Passes in final third
36/57 (63%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
2/9 (22%)
Crosses
3/14 (21%)
1
Goalkeeper saves
3
0.43
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.83
-0.57
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Al Bataeh (UAE) and Baniyas use this time to refresh tactics.
[13:32:57]` — The second half gets underway
Baniyas starts the half at , and The footballer looks to make an impact.
90 + 3’` — Goal scored0 — 1
Wamba Leonel (Baniyas) scores for Al Bataeh (UAE), and erupts in celebration!
[14:23:00]` — Full-time
The match concludes at as Al Bataeh (UAE) and Baniyas shake hands.
90 + 3’` — Goal scored0 — 1
Wamba Leonel (Baniyas) scores for Al Bataeh (UAE), and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Bataeh (UAE) and Baniyas will play their match on 27 Feb 2026 at 12:30.All interesting information can be found in one place, like Al Bataeh (UAE) vs Baniyas score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Bataeh (UAE) vs Baniyas score and info in recent games:
Al Bataeh (UAE) - Baniyas (27.02.2026 | 27 Feb 2026 | 27/02/2026) 0:1 Arabian Gulf League
Baniyas - Al Bataeh (UAE) (18.01.2026 | 18 Jan 2026 | 18/01/2026) 1:1 Arabian Gulf League
Al Bataeh (UAE) - Baniyas (05.05.2025 | 05 May 2025 | 05/05/2025) 1:0 Arabian Gulf League
Baniyas - Al Bataeh (UAE) (14.12.2024 | 14 Dec 2024 | 14/12/2024) 1:1 Arabian Gulf League
Baniyas - Al Bataeh (UAE) (14.05.2024 | 14 May 2024 | 14/05/2024) 3:3 Arabian Gulf League
Last played matches of teams:
Al Bataeh (UAE)
Shabab Al Ahli - Al Bataeh (UAE) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 Arabian Gulf League
Al Bataeh (UAE) - Sharjah FC (10.05.2026 | 10 May 2026 | 10/05/2026) 0:0 Arabian Gulf League
Dibba Al Fujairah - Al Bataeh (UAE) (05.05.2026 | 05 May 2026 | 05/05/2026) 2:1 Arabian Gulf League
Al Bataeh (UAE) - Al Ain (23.04.2026 | 23 Apr 2026 | 23/04/2026) 0:2 Arabian Gulf League
Al Khaleej Khor Fakkan - Al Bataeh (UAE) (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:1 Arabian Gulf League
Baniyas
Al Jazira Abu Dhabi - Baniyas (16.05.2026 | 16 May 2026 | 16/05/2026) 4:1 Arabian Gulf League
Baniyas - Shabab Al Ahli (10.05.2026 | 10 May 2026 | 10/05/2026) 2:2 Arabian Gulf League
Baniyas - Al Dhafra SCC (05.05.2026 | 05 May 2026 | 05/05/2026) 2:2 Arabian Gulf League
Al Ittihad Kalba - Baniyas (23.04.2026 | 23 Apr 2026 | 23/04/2026) 1:2 Arabian Gulf League
Baniyas - Sharjah FC (10.04.2026 | 10 Apr 2026 | 10/04/2026) 1:1 Arabian Gulf League
Al Bataeh (UAE) v Baniyas score today, 27.02.2026, and full match statistics will be available on fscore.in on any device without registration.