Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.17
29%
Ball possession
71%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
25
3
Shots on goal
7
3
Shots off goal
14
6
Shots inside the Box
16
4
Shots outside the Box
9
1.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.44
4
Blocked shots
4
0
Hit the woodwork
2
8
Touches in the opposition Box
54
5
Offsides
1
8
Free kicks
14
0
Corner kicks
14
17
Throw ins
24
14
Fouls
8
0
Errors leading to shot
1
0
Errors leading to goal
1
2
Yellow cards
0
1
Red cards
0
36
Duels won
51
8/16 (50%)
Tackles
3/9 (33%)
52
Clearances
11
9
Interceptions
12
128/200 (64%)
Passes
399/471 (85%)
20/57 (35%)
Long Passes
25/44 (57%)
35/58 (60%)
Passes in final third
108/154 (70%)
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.8
1/6 (17%)
Crosses
13/43 (30%)
6
Goalkeeper saves
2
2.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.16
0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.16
0.49
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.61
27%
Ball possession
73%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
8
3
Shots on goal
1
1
Shots off goal
4
3
Shots inside the Box
4
4
Shots outside the Box
4
1.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.31
3
Blocked shots
3
4
Touches in the opposition Box
26
4
Offsides
1
3
Free kicks
9
0
Corner kicks
7
6
Throw ins
8
9
Fouls
3
0
Errors leading to shot
1
0
Errors leading to goal
1
1
Yellow cards
0
18
Duels won
28
2/5 (40%)
Tackles
1/3 (33%)
33
Clearances
3
5
Interceptions
4
65/99 (66%)
Passes
210/255 (82%)
11/28 (39%)
Long Passes
16/25 (64%)
17/29 (59%)
Passes in final third
72/103 (70%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.17
0/1 (0%)
Crosses
6/24 (25%)
2
Goalkeeper saves
2
0.31
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.16
0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.16
0.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.56
31%
Ball possession
69%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
17
0
Shots on goal
6
2
Shots off goal
10
3
Shots inside the Box
12
0
Shots outside the Box
5
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.13
1
Blocked shots
1
0
Hit the woodwork
2
4
Touches in the opposition Box
28
1
Offsides
0
5
Free kicks
5
0
Corner kicks
7
11
Throw ins
16
5
Fouls
5
1
Yellow cards
0
1
Red cards
0
18
Duels won
23
6/11 (55%)
Tackles
2/6 (33%)
19
Clearances
8
4
Interceptions
8
63/101 (62%)
Passes
189/216 (88%)
9/29 (31%)
Long Passes
9/19 (47%)
18/29 (62%)
Passes in final third
36/51 (71%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
1/5 (20%)
Crosses
7/19 (37%)
4
Goalkeeper saves
0
2.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AL Jandal and AL Ula will play their match on 14 Apr 2026 at 09:15.All interesting information can be found in one place, like AL Jandal vs AL Ula score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AL Jandal vs AL Ula score and info in recent games:
AL Jandal - AL Ula (14.04.2026 | 14 Apr 2026 | 14/04/2026) 1:2 Division 1
AL Ula - AL Jandal (21.12.2025 | 21 Dec 2025 | 21/12/2025) 5:1 Division 1
Last played matches of teams:
AL Jandal
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
AL Jandal - Al Wahda Club Mecca (09.05.2026 | 09 May 2026 | 09/05/2026) 1:2 Division 1
Al Tai - AL Jandal (03.05.2026 | 03 May 2026 | 03/05/2026) 2:1 Division 1
AL Jandal - Al Orobah Al Jawf (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Adalh FC - AL Jandal (20.04.2026 | 20 Apr 2026 | 20/04/2026) 2:1 Division 1
AL Ula
Al Diriyah - AL Ula (23.05.2026 | 23 May 2026 | 23/05/2026) 2:1 Division 1
AL Ula - Al Orobah Al Jawf (18.05.2026 | 18 May 2026 | 18/05/2026) 2:1 Division 1
AL Ula - Al Zulfi (14.05.2026 | 14 May 2026 | 14/05/2026) 4:2 Division 1
Al Jubail - AL Ula (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
AL Ula - Al Raed (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
AL Jandal v AL Ula score today, 14.04.2026, and full match statistics will be available on fscore.in on any device without registration.