Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
5
4
Shots on goal
1
6
Shots off goal
2
6
Shots inside the Box
5
7
Shots outside the Box
0
0.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
3
Blocked shots
2
1
Hit the woodwork
1
37
Touches in the opposition Box
9
4
Offsides
2
10
Free kicks
9
6
Corner kicks
5
10
Throw ins
16
9
Fouls
10
3
Yellow cards
2
0
Red cards
1
35
Duels won
46
5/11 (45%)
Tackles
13/17 (76%)
23
Clearances
28
12
Interceptions
10
404/459 (88%)
Passes
188/276 (68%)
33/48 (69%)
Long Passes
37/82 (45%)
127/159 (80%)
Passes in final third
36/75 (48%)
1.58
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
3/17 (18%)
Crosses
2/9 (22%)
1
Goalkeeper saves
3
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.36
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.64
0.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.29
62%
Ball possession
38%
3
Total shots
3
1
Shots on goal
0
2
Shots off goal
2
1
Shots inside the Box
3
2
Shots outside the Box
0
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
16
Touches in the opposition Box
5
2
Offsides
0
5
Free kicks
3
2
Corner kicks
3
7
Throw ins
8
3
Fouls
5
0
Red cards
1
22
Duels won
26
2/6 (33%)
Tackles
7/10 (70%)
10
Clearances
11
8
Interceptions
4
177/209 (85%)
Passes
77/125 (62%)
16/25 (64%)
Long Passes
16/41 (39%)
60/75 (80%)
Passes in final third
21/43 (49%)
1.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
1/7 (14%)
Crosses
2/4 (50%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.15
0.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
2
3
Shots on goal
1
4
Shots off goal
0
5
Shots inside the Box
2
5
Shots outside the Box
0
0.21
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
3
Blocked shots
1
1
Hit the woodwork
1
21
Touches in the opposition Box
4
2
Offsides
2
5
Free kicks
6
4
Corner kicks
2
3
Throw ins
8
6
Fouls
5
3
Yellow cards
2
13
Duels won
20
3/5 (60%)
Tackles
6/7 (86%)
13
Clearances
17
4
Interceptions
6
227/250 (91%)
Passes
111/151 (74%)
17/23 (74%)
Long Passes
21/41 (51%)
67/84 (80%)
Passes in final third
15/32 (47%)
0.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
2/10 (20%)
Crosses
0/5 (0%)
1
Goalkeeper saves
2
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.21
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Orobah Al Jawf and Al-Arabi Al Saudi will play their match on 08 Mar 2026 at 14:45.All interesting information can be found in one place, like Al Orobah Al Jawf vs Al-Arabi Al Saudi score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Orobah Al Jawf vs Al-Arabi Al Saudi score and info in recent games:
Al Orobah Al Jawf - Al-Arabi Al Saudi (08.03.2026 | 08 Mar 2026 | 08/03/2026) 1:0 Division 1
Al-Arabi Al Saudi - Al Orobah Al Jawf (22.11.2025 | 22 Nov 2025 | 22/11/2025) 0:1 Division 1
Al Orobah Al Jawf - Al-Arabi Al Saudi (08.05.2024 | 08 May 2024 | 08/05/2024) 1:0 Division 1
Al-Arabi Al Saudi - Al Orobah Al Jawf (20.12.2023 | 20 Dec 2023 | 20/12/2023) 3:1 Division 1
Al-Arabi Al Saudi - Al Orobah Al Jawf (13.03.2023 | 13 Mar 2023 | 13/03/2023) 2:1 Division 1
Last played matches of teams:
Al Orobah Al Jawf
AL Ula - Al Orobah Al Jawf (18.05.2026 | 18 May 2026 | 18/05/2026) 2:1 Division 1
Al Orobah Al Jawf - AL Anwar (14.05.2026 | 14 May 2026 | 14/05/2026) 3:1 Division 1
Jeddah Club - Al Orobah Al Jawf (09.05.2026 | 09 May 2026 | 09/05/2026) 0:4 Division 1
Al Orobah Al Jawf - Al Wahda Club Mecca (02.05.2026 | 02 May 2026 | 02/05/2026) 2:0 Division 1
AL Jandal - Al Orobah Al Jawf (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Orobah Al Jawf v Al-Arabi Al Saudi score today, 08.03.2026, and full match statistics will be available on fscore.in on any device without registration.