Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.5
44%
Ball possession
56%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
13
4
Shots on goal
7
3
Shots off goal
3
8
Shots inside the Box
11
1
Shots outside the Box
2
1.95
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.22
2
Blocked shots
3
26
Touches in the opposition Box
17
0
Offsides
5
15
Free kicks
14
6
Corner kicks
8
18
Throw ins
15
14
Fouls
15
1
Errors leading to goal
0
4
Yellow cards
4
43
Duels won
42
6/10 (60%)
Tackles
6/13 (46%)
15
Clearances
25
6
Interceptions
10
287/366 (78%)
Passes
387/463 (84%)
31/63 (49%)
Long Passes
35/76 (46%)
67/106 (63%)
Passes in final third
51/81 (63%)
0.97
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.79
1/12 (8%)
Crosses
7/19 (37%)
4
Goalkeeper saves
3
2.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.95
-0.78
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.95
1.2
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
42%
Ball possession
58%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
5
2
Shots on goal
2
2
Shots off goal
2
5
Shots inside the Box
4
1
Shots outside the Box
1
1.27
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
2
Blocked shots
1
18
Touches in the opposition Box
7
0
Offsides
2
5
Free kicks
6
4
Corner kicks
3
10
Throw ins
7
6
Fouls
5
0
Yellow cards
3
20
Duels won
20
4/5 (80%)
Tackles
3/7 (43%)
7
Clearances
11
4
Interceptions
4
152/187 (81%)
Passes
226/260 (87%)
17/30 (57%)
Long Passes
17/32 (53%)
32/50 (64%)
Passes in final third
32/46 (70%)
0.64
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.6
1/6 (17%)
Crosses
5/10 (50%)
2
Goalkeeper saves
1
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.27
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.27
0.71
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.15
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
8
2
Shots on goal
5
1
Shots off goal
1
3
Shots inside the Box
7
0
Shots outside the Box
1
0.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.16
0
Blocked shots
2
8
Touches in the opposition Box
10
0
Offsides
3
10
Free kicks
8
2
Corner kicks
5
8
Throw ins
8
8
Fouls
10
1
Errors leading to goal
0
4
Yellow cards
1
23
Duels won
22
2/5 (40%)
Tackles
3/6 (50%)
8
Clearances
14
2
Interceptions
6
135/179 (75%)
Passes
161/203 (79%)
14/33 (42%)
Long Passes
18/44 (41%)
35/56 (63%)
Passes in final third
19/35 (54%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
0/6 (0%)
Crosses
2/9 (22%)
2
Goalkeeper saves
2
2.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.68
-0.84
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as AL Shamal kicks off against Al-Duhail.
40’` — Goal scored1 — 0
Bounedjah Baghdad (AL Shamal) smashes it in for Al-Duhail, and roars with excitement.
[15:17:11]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:0. Both AL Shamal and Al-Duhail use this time to refresh tactics.
[15:33:48]` — The second half gets underway
gets AL Shamal and Al-Duhail back underway at for the next half.
51’` — Goal scored1 — 1
AL Shamal’s Edmilson Junior (Al-Duhail) strikes, sending the crowd wild with a stunning goal.
90’` — Goal1 — 2
Boulbina Adil (Al-Duhail) scores for AL Shamal, and erupts in celebration!
90 + 6’` — The ball has crossed the goal line1 — 3
AL Shamal’s Piatek Krzysztof (Al-Duhail) strikes, sending the crowd wild with a stunning goal.
[16:26:45]` — The match is over
ends proceedings at , and AL Shamal vs. Al-Duhail is history.
40’` — Goal scored1 — 0
Bounedjah Baghdad (AL Shamal) smashes it in for Al-Duhail, and roars with excitement.
51’` — Goal scored0 — 1
AL Shamal’s Edmilson Junior (Al-Duhail) strikes, sending the crowd wild with a stunning goal.
90’` — Goal0 — 2
Boulbina Adil (Al-Duhail) scores for AL Shamal, and erupts in celebration!
90 + 6’` — The ball has crossed the goal line0 — 3
AL Shamal’s Piatek Krzysztof (Al-Duhail) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AL Shamal and Al-Duhail will play their match on 17 Mar 2026 at 14:30.All interesting information can be found in one place, like AL Shamal vs Al-Duhail score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AL Shamal vs Al-Duhail score and info in recent games:
AL Shamal - Al-Duhail (17.03.2026 | 17 Mar 2026 | 17/03/2026) 1:3 Stars League
Al-Duhail - AL Shamal (25.10.2025 | 25 Oct 2025 | 25/10/2025) 2:0 Stars League
Al-Duhail - AL Shamal (05.04.2025 | 05 Apr 2025 | 05/04/2025) 0:4 Stars League
AL Shamal - Al-Duhail (01.11.2024 | 01 Nov 2024 | 01/11/2024) 2:6 Stars League
Al-Duhail - AL Shamal (06.05.2024 | 06 May 2024 | 06/05/2024) 3:1 Amir Cup
Last played matches of teams:
AL Shamal
AL Shamal - AL Sadd (01.05.2026 | 01 May 2026 | 01/05/2026) 4:6 Amir Cup
AL Sadd - AL Shamal (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:2 Stars League
AL Shamal - Qatar SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 3:0 Stars League
Al-Shahaniya - AL Shamal (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Stars League
AL Shamal - Qatar SC (07.04.2026 | 07 Apr 2026 | 07/04/2026) Stars League
Al-Duhail
AL Sadd - Al-Duhail (05.05.2026 | 05 May 2026 | 05/05/2026) 4:1 Amir Cup
Al-Duhail - Al-Arabi Doha (01.05.2026 | 01 May 2026 | 01/05/2026) 4:0 Amir Cup