Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.68
60%
Ball possession
40%
10
Total shots
8
6
Shots on goal
2
3
Shots off goal
4
7
Shots inside the Box
7
3
Shots outside the Box
1
2.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.13
1
Blocked shots
2
1
Hit the woodwork
0
0
Headed goals
1
19
Touches in the opposition Box
16
3
Offsides
0
9
Free kicks
10
4
Corner kicks
6
16
Throw ins
16
10
Fouls
9
1
Yellow cards
2
36
Duels won
43
10/15 (67%)
Tackles
16/18 (89%)
13
Clearances
22
4
Interceptions
6
453/506 (90%)
Passes
277/334 (83%)
23/38 (61%)
Long Passes
16/41 (39%)
75/97 (77%)
Passes in final third
45/81 (56%)
1.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
5/13 (38%)
Crosses
5/16 (31%)
1
Goalkeeper saves
3
0.98
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.25
-0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.75
0.88
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.22
57%
Ball possession
43%
5
Total shots
3
5
Shots on goal
1
0
Shots off goal
1
3
Shots inside the Box
2
2
Shots outside the Box
1
1.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
0
Blocked shots
1
0
Headed goals
1
9
Touches in the opposition Box
5
4
Free kicks
4
1
Corner kicks
2
6
Throw ins
5
4
Fouls
4
0
Yellow cards
1
14
Duels won
25
6/6 (100%)
Tackles
11/12 (92%)
5
Clearances
15
1
Interceptions
5
237/264 (90%)
Passes
172/199 (86%)
13/22 (59%)
Long Passes
7/21 (33%)
42/56 (75%)
Passes in final third
19/33 (58%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
2/8 (25%)
Crosses
1/7 (14%)
0
Goalkeeper saves
3
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.34
-0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.66
0.74
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
63%
Ball possession
37%
5
Total shots
5
1
Shots on goal
1
3
Shots off goal
3
4
Shots inside the Box
5
1
Shots outside the Box
0
0.91
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.21
1
Blocked shots
1
1
Hit the woodwork
0
10
Touches in the opposition Box
11
3
Offsides
0
5
Free kicks
6
3
Corner kicks
4
10
Throw ins
11
6
Fouls
5
1
Yellow cards
1
22
Duels won
18
4/9 (44%)
Tackles
5/6 (83%)
8
Clearances
7
3
Interceptions
1
216/242 (89%)
Passes
105/135 (78%)
10/16 (63%)
Long Passes
9/20 (45%)
33/41 (80%)
Passes in final third
26/48 (54%)
0.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
3/5 (60%)
Crosses
4/9 (44%)
1
Goalkeeper saves
0
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.91
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Tai and Al-Arabi Al Saudi will play their match on 25 Feb 2026 at 13:45.All interesting information can be found in one place, like Al Tai vs Al-Arabi Al Saudi score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Tai vs Al-Arabi Al Saudi score and info in recent games:
Al Tai - Al-Arabi Al Saudi (25.02.2026 | 25 Feb 2026 | 25/02/2026) 3:1 Division 1
Al-Arabi Al Saudi - Al Tai (02.11.2025 | 02 Nov 2025 | 02/11/2025) 0:3 Division 1
Al-Arabi Al Saudi - Al Tai (28.04.2025 | 28 Apr 2025 | 28/04/2025) 0:4 Division 1
Al Tai - Al-Arabi Al Saudi (16.12.2024 | 16 Dec 2024 | 16/12/2024) 1:1 Division 1
Last played matches of teams:
Al Tai
Al Tai - Jeddah Club (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 Division 1
Al Baten - Al Tai (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Division 1
Al Tai - AL Jandal (03.05.2026 | 03 May 2026 | 03/05/2026) 2:1 Division 1
Al Zulfi - Al Tai (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:2 Division 1
Al Tai - Abha (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:2 Division 1
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Tai v Al-Arabi Al Saudi score today, 25.02.2026, and full match statistics will be available on fscore.in on any device without registration.