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Av Alta FC - Orange County Blues 06.06.2026

Round

Statistics Av Alta FC vs Orange County Blues

0.27 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.94
45% Ball possession 55%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
4 Total shots 15
2 Shots on goal 2
1 Shots off goal 7
3 Shots inside the Box 7
1 Shots outside the Box 8
0.36 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.56
1 Blocked shots 6
0 Headed goals 1
7 Touches in the opposition Box 19
1 Offsides 0
18 Free kicks 22
0 Corner kicks 4
16 Throw ins 26
22 Fouls 18
4 Yellow cards 0
51 Duels won 54
13/18 (72%) Tackles 15/18 (83%)
22 Clearances 5
6 Interceptions 5
306/377 (81%) Passes 381/449 (85%)
19/56 (34%) Long Passes 25/46 (54%)
26/53 (49%) Passes in final third 117/150 (78%)
0.11 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.86
0/1 (0%) Crosses 4/15 (27%)
1 Goalkeeper saves 0
0.56 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.36
-0.44 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.64

Head To Head

Wins
Draws
Wins
1
1
0
Goals
4
3
All matches

Standings

Team G W D L S C Pt
1. Colorado Springs Switchbacks
3 3 0 0 7 1 9
2. El Paso Locomotive FC
3 2 0 1 5 3 6
3. New Mexico United
3 2 0 1 6 5 6
4. Av Alta FC
3 1 0 2 3 5 3
5. Phoenix Rising
3 1 0 2 2 6 3
6. Orange County Blues
3 0 0 3 3 6 0
  Promotion to Playoffs

Top Scorers

Av Alta FC Av Alta FC

No data available

Orange County Blues Orange County Blues

No data available

Statistics from 2026 season of USL Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.2
G -
Ast 1
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.06
Assists 1
xA 0.35
Total shots 2
Passes 33/37(89%)
Yellow cards -
Red cards -
Gr 7
G 1
Ast -
MP 68
Grade 7
Minutes played 68
Goals 1
xG 0.2
Assists -
xA -
Total shots 1
Passes 33/38(87%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 89
Grade 7
Minutes played 89
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 46/52(88%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 22
Grade 6.3
Minutes played 22
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/6(50%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG 0.16
Assists -
xA 0.09
Total shots 2
Passes 36/44(82%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.2
G -
Ast 1
MP 90
Total shots 2
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 6.3
G -
Ast -
MP 90
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 7
G 1
Ast -
MP 68
Total shots 1
Shots on target 1
xGOT 0.55
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 22
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 89
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.2
G -
Ast 1
MP 90
Touches in the opposition Box 5
Passes 33/37(89%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.35
Passes in final third 19/21(90%)
Touches 61
Passes long 2/3(67%)
Crosses 4/8(50%)
Successful dribbles -
Fouled 5
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 36/44(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 23/27(85%)
Touches 59
Passes long 2/2(100%)
Crosses -
Successful dribbles 1/4(25%)
Fouled 1
Offsides -
Gr 7
G 1
Ast -
MP 68
Touches in the opposition Box 1
Passes 33/38(87%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/4(50%)
Touches 41
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 89
Touches in the opposition Box 1
Passes 46/52(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 12/13(92%)
Touches 74
Passes long 2/3(67%)
Crosses -
Successful dribbles 2/2(100%)
Fouled 2
Offsides -
Gr 6.3
G -
Ast -
MP 22
Touches in the opposition Box -
Passes 3/6(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/5(40%)
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast 1
MP 90
Duels 14
Aerial duels -
Ground duels 7/14(50%)
Fouls 3
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 89
Duels 12
Aerial duels 2/3(67%)
Ground duels 8/9(89%)
Fouls 1
Tackles 4/4(100%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 2/9(22%)
Fouls 4
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 22
Duels 5
Aerial duels 2/2(100%)
Ground duels 2/3(67%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G 1
Ast -
MP 68
Duels 1
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Av Alta FC and Orange County Blues will play their match on 06 Jun 2026 at 23:00.All interesting information can be found in one place, like Av Alta FC vs Orange County Blues score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Av Alta FC vs Orange County Blues score and info in recent games:
  • Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
  • Av Alta FC - Orange County Blues (15.04.2025 | 15 Apr 2025 | 15/04/2025) 2:2 US Open Cup

Last played matches of teams:

Av Alta FC
  • Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
  • Fort Wayne - Av Alta FC (30.05.2026 | 30 May 2026 | 30/05/2026) 0:0 USL League One
  • El Paso Locomotive FC - Av Alta FC (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 USL Cup
  • Av Alta FC - New York Cosmos (23.05.2026 | 23 May 2026 | 23/05/2026) 4:0 USL League One
  • Sarasota Paradise - Av Alta FC (16.05.2026 | 16 May 2026 | 16/05/2026) 1:2 USL League One
Orange County Blues
  • Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
  • Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
  • Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
  • Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
  • Sacramento Republic - Orange County Blues (02.05.2026 | 02 May 2026 | 02/05/2026) Papa Murphy's Park 3:2 USL Championship
Av Alta FC v Orange County Blues score today, 06.06.2026, and full match statistics will be available on fscore.in on any device without registration.