Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.32
31%
Ball possession
69%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
5
Total shots
27
1
Shots on goal
15
3
Shots off goal
7
1
Shots inside the Box
13
4
Shots outside the Box
14
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
4.26
1
Blocked shots
5
8
Touches in the opposition Box
34
0
Offsides
4
8
Free kicks
20
3
Corner kicks
7
17
Throw ins
24
20
Fouls
8
5
Yellow cards
1
34
Duels won
48
11/14 (79%)
Tackles
11/15 (73%)
6
Interceptions
11
162/228 (71%)
Passes
455/515 (88%)
15/44 (34%)
Long Passes
28/42 (67%)
31/65 (48%)
Passes in final third
111/152 (73%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.1
3/11 (27%)
Crosses
6/15 (40%)
8
Goalkeeper saves
1
4.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
-2.74
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.06
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.23
33%
Ball possession
67%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
13
1
Shots on goal
7
2
Shots off goal
4
0
Shots inside the Box
7
4
Shots outside the Box
6
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.26
1
Blocked shots
2
3
Touches in the opposition Box
15
0
Offsides
1
5
Free kicks
9
2
Corner kicks
4
12
Throw ins
14
9
Fouls
5
1
Yellow cards
1
20
Duels won
21
5/7 (71%)
Tackles
6/8 (75%)
4
Interceptions
8
82/121 (68%)
Passes
218/252 (87%)
6/20 (30%)
Long Passes
13/21 (62%)
16/33 (48%)
Passes in final third
50/77 (65%)
0.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
0/6 (0%)
Crosses
2/6 (33%)
5
Goalkeeper saves
1
1.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
-0.74
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.06
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.09
29%
Ball possession
71%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
1
Total shots
14
0
Shots on goal
8
1
Shots off goal
3
1
Shots inside the Box
6
0
Shots outside the Box
8
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3
0
Blocked shots
3
5
Touches in the opposition Box
19
0
Offsides
3
3
Free kicks
11
1
Corner kicks
3
5
Throw ins
10
11
Fouls
3
4
Yellow cards
0
14
Duels won
27
6/7 (86%)
Tackles
5/7 (71%)
2
Interceptions
3
80/107 (75%)
Passes
237/263 (90%)
9/24 (38%)
Long Passes
15/21 (71%)
15/32 (47%)
Passes in final third
61/75 (81%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.89
3/5 (60%)
Crosses
4/9 (44%)
3
Goalkeeper saves
0
3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Bermuda and Curacao will play their match on 13 Nov 2025 at 19:00. The game will be held on National Stadium stadium within the World Cup Qualification CONCACAF. All interesting information can be found in one place, like Bermuda vs Curacao score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Bermuda vs Curacao score and info in recent games:
Bermuda - Curacao (13.11.2025 | 13 Nov 2025 | 13/11/2025) National Stadium 0:7 World Cup Qualification CONCACAF
Curacao - Bermuda (09.09.2025 | 09 Sep 2025 | 09/09/2025) Estadio Ergilio Hato 3:2 World Cup Qualification CONCACAF
Last played matches of teams:
Bermuda
DR Congo - Bermuda (25.03.2026 | 25 Mar 2026 | 25/03/2026) 0:0 International Friendly Games
Trinidad and Tobago - Bermuda (18.11.2025 | 18 Nov 2025 | 18/11/2025) Hasely Crawford Stadium 2:2 World Cup Qualification CONCACAF
Bermuda - Curacao (13.11.2025 | 13 Nov 2025 | 13/11/2025) National Stadium 0:7 World Cup Qualification CONCACAF
Jamaica - Bermuda (14.10.2025 | 14 Oct 2025 | 14/10/2025) National Stadium 4:0 World Cup Qualification CONCACAF
Bermuda - Trinidad and Tobago (10.10.2025 | 10 Oct 2025 | 10/10/2025) Bermuda National Stadium 0:3 World Cup Qualification CONCACAF
Curacao
Scotland - Curacao (30.05.2026 | 30 May 2026 | 30/05/2026) 4:1 International Friendly Games
Australia - Curacao (31.03.2026 | 31 Mar 2026 | 31/03/2026) 5:1 FIFA Series
China - Curacao (27.03.2026 | 27 Mar 2026 | 27/03/2026) 2:0 FIFA Series
Jamaica - Curacao (18.11.2025 | 18 Nov 2025 | 18/11/2025) National Stadium 0:0 World Cup Qualification CONCACAF
Bermuda - Curacao (13.11.2025 | 13 Nov 2025 | 13/11/2025) National Stadium 0:7 World Cup Qualification CONCACAF
Bermuda v Curacao score today, 13.11.2025, and full match statistics will be available on fscore.in on any device without registration.