Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.61
67%
Ball possession
33%
23
Total shots
8
5
Shots on goal
2
11
Shots off goal
3
10
Shots inside the Box
7
13
Shots outside the Box
1
0.9
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.67
7
Blocked shots
3
19
Touches in the opposition Box
20
0
Offsides
1
24
Free kicks
15
7
Corner kicks
4
23
Throw ins
19
15
Fouls
24
6
Yellow cards
6
0
Red cards
1
59
Duels won
56
8/14 (57%)
Tackles
10/17 (59%)
21
Clearances
31
6
Interceptions
11
539/639 (84%)
Passes
212/326 (65%)
27/62 (44%)
Long Passes
31/86 (36%)
141/190 (74%)
Passes in final third
47/95 (49%)
0.88
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.53
4/31 (13%)
Crosses
4/14 (29%)
2
Goalkeeper saves
4
0.67
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.9
0.67
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.1
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.01
65%
Ball possession
35%
8
Total shots
1
2
Shots on goal
0
4
Shots off goal
1
4
Shots inside the Box
1
4
Shots outside the Box
0
0.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
6
Touches in the opposition Box
5
0
Offsides
1
9
Free kicks
9
13
Throw ins
6
9
Fouls
9
2
Yellow cards
2
26
Duels won
27
5/8 (63%)
Tackles
5/8 (63%)
5
Clearances
13
2
Interceptions
5
187/234 (80%)
Passes
86/129 (67%)
7/20 (35%)
Long Passes
9/28 (32%)
46/70 (66%)
Passes in final third
16/34 (47%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
1/8 (13%)
Crosses
0/3 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.29
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.29
0.46
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
69%
Ball possession
31%
10
Total shots
4
0
Shots on goal
2
5
Shots off goal
2
3
Shots inside the Box
4
7
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.67
5
Blocked shots
0
7
Touches in the opposition Box
8
10
Free kicks
2
5
Corner kicks
2
1
Throw ins
5
2
Fouls
10
2
Yellow cards
1
21
Duels won
14
2/3 (67%)
Tackles
1/2 (50%)
6
Clearances
14
3
Interceptions
5
220/252 (87%)
Passes
72/116 (62%)
8/16 (50%)
Long Passes
12/35 (34%)
60/82 (73%)
Passes in final third
17/28 (61%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.27
2/19 (11%)
Crosses
2/6 (33%)
2
Goalkeeper saves
0
0.67
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.67
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
65%
Ball possession
35%
5
Total shots
3
3
Shots on goal
0
2
Shots off goal
0
1
Shots inside the Box
0
0
Blocked shots
3
6
Touches in the opposition Box
7
5
Free kicks
4
2
Corner kicks
2
9
Throw ins
8
4
Fouls
5
2
Yellow cards
3
0
Red cards
1
2
Duels won
0
1/3 (33%)
Tackles
4/7 (57%)
10
Clearances
4
1
Interceptions
1
132/153 (86%)
Passes
54/81 (67%)
4/4 (100%)
Long Passes
0/3 (0%)
35/38 (92%)
Passes in final third
14/33 (42%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0
1/4 (25%)
Crosses
2/5 (40%)
0
Goalkeeper saves
2
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Buriram United and Prachuap will play their match on 31 May 2026 at 08:00.All interesting information can be found in one place, like Buriram United vs Prachuap score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Buriram United vs Prachuap score and info in recent games:
Buriram United - Prachuap (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 FA Cup
Prachuap - Buriram United (04.01.2026 | 04 Jan 2026 | 04/01/2026) 1:1 Thai League 1
Buriram United - Prachuap (12.09.2025 | 12 Sep 2025 | 12/09/2025) 2:0 Thai League 1
Prachuap - Buriram United (29.01.2025 | 29 Jan 2025 | 29/01/2025) 1:2 Thai League 1
Buriram United - Prachuap (22.09.2024 | 22 Sep 2024 | 22/09/2024) 6:0 Thai League 1
Last played matches of teams:
Buriram United
Buriram United - Prachuap (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 FA Cup
Buriram United - Selangor (27.05.2026 | 27 May 2026 | 27/05/2026) 2:1 ASEAN Club Championship
Selangor - Buriram United (20.05.2026 | 20 May 2026 | 20/05/2026) 0:1 ASEAN Club Championship
Buriram United - Ayutthaya United (17.05.2026 | 17 May 2026 | 17/05/2026) 5:0 FA Cup
Buriram United - Darul Takzim (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 ASEAN Club Championship
Prachuap
Buriram United - Prachuap (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 FA Cup
Prachuap - Lamphun Warrior (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 FA Cup
BG Pathum United - Prachuap (10.05.2026 | 10 May 2026 | 10/05/2026) 3:0 Thai League 1
Prachuap - Uthai Thani (03.05.2026 | 03 May 2026 | 03/05/2026) 2:0 Thai League 1
Ayutthaya United - Prachuap (26.04.2026 | 26 Apr 2026 | 26/04/2026) 1:3 Thai League 1
Buriram United v Prachuap score today, 31.05.2026, and full match statistics will be available on fscore.in on any device without registration.