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Cavalry - Atletico Ottawa 12.04.2026

Round 1

Statistics Cavalry vs Atletico Ottawa

1.57 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.51
34% Ball possession 66%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
15 Total shots 12
6 Shots on goal 4
5 Shots off goal 4
12 Shots inside the Box 5
3 Shots outside the Box 7
1.1 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.78
4 Blocked shots 4
1 Headed goals 0
36 Touches in the opposition Box 19
2 Offsides 1
10 Free kicks 13
3 Corner kicks 4
17 Throw ins 20
13 Fouls 10
0 Errors leading to shot 1
0 Errors leading to goal 1
3 Yellow cards 0
43 Duels won 31
11/14 (79%) Tackles 4/10 (40%)
8 Clearances 16
17 Interceptions 8
282/346 (82%) Passes 611/686 (89%)
29/47 (62%) Long Passes 13/35 (37%)
68/100 (68%) Passes in final third 99/137 (72%)
1.31 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.56
4/9 (44%) Crosses 3/9 (33%)
3 Goalkeeper saves 3
1.78 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.1
0.78 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.9

Head To Head

Wins
Draws
Wins
1
1
3
Goals
6
10
All matches

Standings

Team G W D L S C Pt
1. Forge
10 8 1 1 15 4 25
2. Cavalry
10 7 2 1 19 5 23
3. Atletico Ottawa
10 4 2 4 15 18 14
4. Inter Toronto
9 3 3 3 13 17 12
5. FC Supra Du Quebec
9 3 2 4 13 14 11
6. HFX Wanderers
10 2 3 5 9 14 9
7. Vancouver FC
9 2 2 5 7 10 8
8. Pacific
9 0 3 6 9 18 3
  Promotion to Playoffs

Top Scorers

Cavalry Cavalry

No data available

Atletico Ottawa Atletico Ottawa

No data available

Statistics from 2026 season of Canadian Premier League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7
G -
Ast -
MP 72
Grade 7
Minutes played 72
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 22/25(88%)
Yellow cards 1
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG 0.03
Assists -
xA 0.1
Total shots 1
Passes 66/74(89%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG 0.23
Assists -
xA 0.26
Total shots 3
Passes 23/30(77%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.01
Total shots 1
Passes 42/46(91%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 18
Grade 6.3
Minutes played 18
Goals -
xG -
Assists -
xA -
Total shots -
Passes 8/9(89%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 18
Grade 6.1
Minutes played 18
Goals -
xG -
Assists -
xA -
Total shots -
Passes 7/8(88%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP 29
Grade 6
Minutes played 29
Goals -
xG -
Assists -
xA 0.07
Total shots -
Passes 9/11(82%)
Yellow cards -
Red cards -
Gr 5.8
G -
Ast -
MP 80
Grade 5.8
Minutes played 80
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 19/23(83%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 9
Grade -
Minutes played 9
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/3(100%)
Yellow cards -
Red cards -
Gr -
G 1
Ast -
MP 10
Grade -
Minutes played 10
Goals 1
xG 0.2
Assists -
xA 0.02
Total shots 3
Passes 7/8(88%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.6
G -
Ast -
MP 90
Total shots 3
Shots on target 1
xGOT 0.16
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr -
G 1
Ast -
MP 10
Total shots 3
Shots on target 2
xGOT 1.16
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr 6.6
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6
G -
Ast -
MP 29
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 18
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 9
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 18
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 72
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.8
G -
Ast -
MP 80
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box 5
Passes 23/30(77%)
Big chances created -
Big chances missed 1
Assists -
xA 0.26
Passes in final third 10/15(67%)
Touches 41
Passes long 2/4(50%)
Crosses -
Successful dribbles 1/3(33%)
Fouled -
Offsides -
Gr -
G 1
Ast -
MP 10
Touches in the opposition Box 3
Passes 7/8(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 3/4(75%)
Touches 16
Passes long -
Crosses 1/2(50%)
Successful dribbles 2/2(100%)
Fouled 1
Offsides -
Gr 5.8
G -
Ast -
MP 80
Touches in the opposition Box 3
Passes 19/23(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 9/11(82%)
Touches 30
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 42/46(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/5(60%)
Touches 51
Passes long 8/9(89%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 66/74(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 10/16(63%)
Touches 89
Passes long 1/3(33%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 6
G -
Ast -
MP 29
Touches in the opposition Box 1
Passes 9/11(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 5/6(83%)
Touches 16
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 18
Touches in the opposition Box -
Passes 7/8(88%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 9
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 9
Touches in the opposition Box -
Passes 3/3(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 5
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 18
Touches in the opposition Box -
Passes 8/9(89%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 72
Touches in the opposition Box -
Passes 22/25(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 8/9(89%)
Touches 36
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.6
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 5/8(63%)
Fouls -
Tackles 2/3(67%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.8
G -
Ast -
MP 80
Duels 7
Aerial duels -
Ground duels 3/7(43%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 72
Duels 6
Aerial duels -
Ground duels 2/5(40%)
Fouls 3
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 18
Duels 4
Aerial duels -
Ground duels 1/4(25%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 3
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G 1
Ast -
MP 10
Duels 3
Aerial duels -
Ground duels 3/3(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 18
Duels 2
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 29
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 9
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Cavalry and Atletico Ottawa will play their match on 12 Apr 2026 at 16:00.All interesting information can be found in one place, like Cavalry vs Atletico Ottawa score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Cavalry vs Atletico Ottawa score and info in recent games:
  • Cavalry - Atletico Ottawa (12.04.2026 | 12 Apr 2026 | 12/04/2026) 3:1 Canadian Premier League
  • Atletico Ottawa - Cavalry (09.11.2025 | 09 Nov 2025 | 09/11/2025) 2:1 Canadian Premier League
  • Atletico Ottawa - Cavalry (27.09.2025 | 27 Sep 2025 | 27/09/2025) 3:0 Canadian Premier League
  • Atletico Ottawa - Cavalry (23.08.2025 | 23 Aug 2025 | 23/08/2025) 2:2 Canadian Premier League
  • Cavalry - Atletico Ottawa (28.06.2025 | 28 Jun 2025 | 28/06/2025) 0:2 Canadian Premier League

Last played matches of teams:

Cavalry
  • Inter Toronto - Cavalry (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:5 Canadian Premier League
  • Cavalry - HFX Wanderers (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:0 Canadian Premier League
  • Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
  • Cavalry - Pacific (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Canadian Premier League
  • Vancouver FC - Cavalry (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Canadian Premier League
Atletico Ottawa
  • Atletico Ottawa - FC Supra Du Quebec (09.06.2026 | 09 Jun 2026 | 09/06/2026) 5:3 Canadian Premier League
  • Vancouver FC - Atletico Ottawa (05.06.2026 | 05 Jun 2026 | 05/06/2026) 2:1 Canadian Premier League
  • Pacific - Atletico Ottawa (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 Canadian Premier League
  • Atletico Ottawa - Forge (24.05.2026 | 24 May 2026 | 24/05/2026) 2:1 Canadian Premier League
  • Atletico Ottawa - HFX Wanderers (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 Canadian Premier League
Cavalry v Atletico Ottawa score today, 12.04.2026, and full match statistics will be available on fscore.in on any device without registration.