Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.04
37%
Ball possession
63%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
6
Total shots
18
5
Shots on goal
6
1
Shots off goal
5
3
Shots inside the Box
13
3
Shots outside the Box
5
1.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.72
0
Blocked shots
7
0
Hit the woodwork
1
14
Touches in the opposition Box
38
2
Offsides
3
19
Free kicks
17
3
Corner kicks
12
22
Throw ins
42
17
Fouls
19
5
Yellow cards
4
0
Red cards
1
53
Duels won
47
16/17 (94%)
Tackles
10/14 (71%)
35
Clearances
28
13
Interceptions
10
305/393 (78%)
Passes
558/653 (85%)
25/69 (36%)
Long Passes
47/78 (60%)
72/111 (65%)
Passes in final third
128/180 (71%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.16
1/11 (9%)
Crosses
8/29 (28%)
4
Goalkeeper saves
2
1.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.39
-0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.61
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
36%
Ball possession
64%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
2
Total shots
1
1
Shots on goal
0
1
Shots off goal
1
1
Shots inside the Box
0
1
Shots outside the Box
1
0.33
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Touches in the opposition Box
5
0
Offsides
2
5
Free kicks
6
3
Corner kicks
2
14
Throw ins
13
6
Fouls
5
0
Yellow cards
1
16
Duels won
18
5/5 (100%)
Tackles
4/4 (100%)
8
Clearances
8
9
Interceptions
3
133/165 (81%)
Passes
248/289 (86%)
10/25 (40%)
Long Passes
17/26 (65%)
23/39 (59%)
Passes in final third
49/66 (74%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
1/6 (17%)
Crosses
2/8 (25%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.33
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.67
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.48
29%
Ball possession
71%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
3
Total shots
11
3
Shots on goal
6
0
Shots off goal
2
1
Shots inside the Box
9
2
Shots outside the Box
2
0.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.72
0
Blocked shots
3
0
Hit the woodwork
1
4
Touches in the opposition Box
24
2
Offsides
1
10
Free kicks
6
0
Corner kicks
5
4
Throw ins
20
6
Fouls
10
2
Yellow cards
3
0
Red cards
1
20
Duels won
15
5/5 (100%)
Tackles
2/4 (50%)
16
Clearances
11
2
Interceptions
4
70/107 (65%)
Passes
230/265 (87%)
7/29 (24%)
Long Passes
18/30 (60%)
16/30 (53%)
Passes in final third
66/90 (73%)
0.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
0/3 (0%)
Crosses
4/14 (29%)
4
Goalkeeper saves
2
1.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.24
-0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.76
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Charlotte Independence and Charleston Battery will play their match on 31 Mar 2026 at 19:30.All interesting information can be found in one place, like Charlotte Independence vs Charleston Battery score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Charlotte Independence vs Charleston Battery score and info in recent games:
Charlotte Independence - Charleston Battery (31.03.2026 | 31 Mar 2026 | 31/03/2026) 3:2 US Open Cup
Charleston Battery - Charlotte Independence (25.04.2023 | 25 Apr 2023 | 25/04/2023) 1:0 US Open Cup
Charlotte Independence - Charleston Battery (16.10.2021 | 16 Oct 2021 | 16/10/2021) 5:1 USL Championship
Charlotte Independence - Charleston Battery (23.06.2021 | 23 Jun 2021 | 23/06/2021) 3:0 USL Championship
Last played matches of teams:
Charlotte Independence
South Georgia Tormenta - Charlotte Independence (20.06.2026 | 20 Jun 2026 | 20/06/2026) USL League One
FC Naples - Charlotte Independence (03.06.2026 | 03 Jun 2026 | 03/06/2026) 1:5 USL League One
Chattanooga Red Wolves SC - Charlotte Independence (30.05.2026 | 30 May 2026 | 30/05/2026) 2:3 USL League One
Charlotte Independence - Forward Madison FC (23.05.2026 | 23 May 2026 | 23/05/2026) 3:1 USL League One
Charlotte Independence - Pittsburgh Riverhounds (15.05.2026 | 15 May 2026 | 15/05/2026) 1:1 USL Cup
Charleston Battery
Charleston Battery - Pittsburgh Riverhounds (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:0 USL Cup
Charleston Battery - Detroit City (30.05.2026 | 30 May 2026 | 30/05/2026) Patriots Point 2:0 USL Championship
New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
Charleston Battery - Sporting Jax (02.05.2026 | 02 May 2026 | 02/05/2026) Patriots Point 4:0 USL Championship
Charlotte Independence v Charleston Battery score today, 31.03.2026, and full match statistics will be available on fscore.in on any device without registration.