Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.51
43%
Ball possession
57%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
14
4
Shots on goal
2
6
Shots off goal
7
10
Shots inside the Box
3
3
Shots outside the Box
11
1.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.16
3
Blocked shots
5
28
Touches in the opposition Box
17
2
Offsides
2
6
Free kicks
10
4
Corner kicks
2
30
Throw ins
29
10
Fouls
6
0
Errors leading to shot
1
0
Errors leading to goal
1
1
Yellow cards
1
53
Duels won
46
14/18 (78%)
Tackles
7/11 (64%)
25
Clearances
23
18
Interceptions
8
264/369 (72%)
Passes
408/498 (82%)
28/77 (36%)
Long Passes
34/68 (50%)
60/109 (55%)
Passes in final third
91/126 (72%)
1.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.92
5/21 (24%)
Crosses
6/22 (27%)
2
Goalkeeper saves
1
0.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.55
0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.45
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
53%
Ball possession
47%
5
Total shots
5
2
Shots on goal
1
2
Shots off goal
2
3
Shots inside the Box
1
2
Shots outside the Box
4
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
1
Blocked shots
2
12
Touches in the opposition Box
9
1
Offsides
2
5
Free kicks
7
2
Corner kicks
0
17
Throw ins
12
7
Fouls
5
0
Errors leading to shot
1
0
Errors leading to goal
1
0
Yellow cards
1
26
Duels won
28
6/7 (86%)
Tackles
5/6 (83%)
12
Clearances
13
10
Interceptions
5
165/221 (75%)
Passes
145/200 (73%)
16/45 (36%)
Long Passes
18/38 (47%)
38/68 (56%)
Passes in final third
31/56 (55%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
1/11 (9%)
Crosses
3/7 (43%)
1
Goalkeeper saves
1
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.37
1.23
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
33%
Ball possession
67%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
9
2
Shots on goal
1
4
Shots off goal
5
7
Shots inside the Box
2
1
Shots outside the Box
7
0.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
2
Blocked shots
3
16
Touches in the opposition Box
8
1
Offsides
0
1
Free kicks
3
2
Corner kicks
2
13
Throw ins
17
3
Fouls
1
1
Yellow cards
0
27
Duels won
18
8/11 (73%)
Tackles
2/5 (40%)
13
Clearances
10
8
Interceptions
3
99/148 (67%)
Passes
263/298 (88%)
12/32 (38%)
Long Passes
16/30 (53%)
22/41 (54%)
Passes in final third
60/70 (86%)
1.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
4/10 (40%)
Crosses
3/15 (20%)
1
Goalkeeper saves
0
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.92
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Esbjerg fB and Kolding IF begin their battle at , officiated by .
22’` — Goal1 — 0
Esbjerg fB’s The player Esbjerg fB strikes, sending the crowd wild with a stunning goal.
[13:47:18]` — Half-time
Half-time! The referee stops play with Esbjerg fB and Kolding IF level (or ahead) at 1:0. Players take a breather while coaches deliver final instructions.
[14:02:31]` — Start of the second half-time
kicks off the second half at , with Esbjerg fB on the attack.
78’` — Goal scored2 — 0
FC player Esbjerg fB smashes it in for Kolding IF, and roars with excitement.
87’` — The ball has crossed the goal line3 — 0
The FC footballer Esbjerg fB smashes it in for Kolding IF, and roars with excitement.
[14:53:45]` — Fulltime
The match concludes at as Esbjerg fB and Kolding IF shake hands.
22’` — Goal1 — 0
Esbjerg fB’s The player Esbjerg fB strikes, sending the crowd wild with a stunning goal.
78’` — Goal scored2 — 0
FC player Esbjerg fB smashes it in for Kolding IF, and roars with excitement.
87’` — The ball has crossed the goal line3 — 0
The FC footballer Esbjerg fB smashes it in for Kolding IF, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Esbjerg fB and Kolding IF will play their match on 09 May 2026 at 13:00.All interesting information can be found in one place, like Esbjerg fB vs Kolding IF score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Esbjerg fB vs Kolding IF score and info in recent games:
Esbjerg fB - Kolding IF (09.05.2026 | 09 May 2026 | 09/05/2026) 3:0 1. Division