Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
68%
Ball possession
32%
8
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
24
Total shots
5
13
Shots on goal
1
8
Shots off goal
2
18
Shots inside the Box
2
6
Shots outside the Box
3
5.65
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.1
3
Blocked shots
2
2
Headed goals
0
58
Touches in the opposition Box
4
1
Offsides
0
18
Free kicks
16
8
Corner kicks
3
25
Throw ins
22
16
Fouls
18
0
Yellow cards
4
56
Duels won
40
13/17 (76%)
Tackles
10/15 (67%)
7
Clearances
31
15
Interceptions
11
425/504 (84%)
Passes
169/244 (69%)
27/47 (57%)
Long Passes
17/44 (39%)
120/163 (74%)
Passes in final third
17/34 (50%)
3.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
6/25 (24%)
Crosses
1/6 (17%)
1
Goalkeeper saves
7
0.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
5.65
0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.35
2.58
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.15
62%
Ball possession
38%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
2
6
Shots on goal
1
7
Shots off goal
1
9
Shots inside the Box
1
4
Shots outside the Box
1
2.96
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.1
24
Touches in the opposition Box
1
5
Free kicks
9
4
Corner kicks
2
14
Throw ins
13
9
Fouls
5
29
Duels won
18
7/9 (78%)
Tackles
4/4 (100%)
5
Clearances
16
5
Interceptions
7
178/220 (81%)
Passes
96/139 (69%)
11/23 (48%)
Long Passes
11/26 (42%)
59/85 (69%)
Passes in final third
5/15 (33%)
1.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.02
3/14 (21%)
Crosses
0/3 (0%)
1
Goalkeeper saves
3
0.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.96
0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.04
1.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
73%
Ball possession
27%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
3
7
Shots on goal
0
1
Shots off goal
1
9
Shots inside the Box
1
2
Shots outside the Box
2
2.69
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
2
2
Headed goals
0
34
Touches in the opposition Box
3
1
Offsides
0
13
Free kicks
7
4
Corner kicks
1
11
Throw ins
9
7
Fouls
13
0
Yellow cards
4
27
Duels won
22
6/8 (75%)
Tackles
6/11 (55%)
2
Clearances
15
10
Interceptions
4
247/284 (87%)
Passes
73/105 (70%)
16/24 (67%)
Long Passes
6/18 (33%)
61/78 (78%)
Passes in final third
12/19 (63%)
2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
3/11 (27%)
Crosses
1/3 (33%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.69
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Rigas Futbola Skola and Ogre United will play their match on 22 Jun 2026 at 11:00.All interesting information can be found in one place, like Rigas Futbola Skola vs Ogre United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Rigas Futbola Skola vs Ogre United score and info in recent games:
Rigas Futbola Skola - Ogre United (22.06.2026 | 22 Jun 2026 | 22/06/2026) 6:0 Virsliga
Ogre United - Rigas Futbola Skola (02.05.2026 | 02 May 2026 | 02/05/2026) 3:4 Virsliga
Rigas Futbola Skola - Ogre United (06.03.2026 | 06 Mar 2026 | 06/03/2026) 2:0 Virsliga
Last played matches of teams:
Rigas Futbola Skola
Rigas Futbola Skola - Ogre United (22.06.2026 | 22 Jun 2026 | 22/06/2026) 6:0 Virsliga
Riga FC - Rigas Futbola Skola (17.06.2026 | 17 Jun 2026 | 17/06/2026) 2:1 Virsliga
Grobina - Rigas Futbola Skola (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 Virsliga
Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
Ogre United
Rigas Futbola Skola - Ogre United (22.06.2026 | 22 Jun 2026 | 22/06/2026) 6:0 Virsliga
Jelgava - Ogre United (17.06.2026 | 17 Jun 2026 | 17/06/2026) 0:2 Virsliga
Ogre United - Riga FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:4 Virsliga
Auda - Ogre United (30.05.2026 | 30 May 2026 | 30/05/2026) 2:0 Virsliga
Ogre United - Grobina (25.05.2026 | 25 May 2026 | 25/05/2026) 1:1 Virsliga
Rigas Futbola Skola v Ogre United score today, 22.06.2026, and full match statistics will be available on fscore.in on any device without registration.