Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.86
46%
Ball possession
54%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
16
6
Shots on goal
4
5
Shots off goal
7
10
Shots inside the Box
12
1
Shots outside the Box
4
1.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
0
Blocked shots
5
1
Hit the woodwork
0
28
Touches in the opposition Box
20
0
Offsides
2
17
Free kicks
8
5
Corner kicks
6
33
Throw ins
34
8
Fouls
17
2
Yellow cards
2
60
Duels won
48
10/20 (50%)
Tackles
13/17 (76%)
33
Clearances
24
14
Interceptions
11
256/364 (70%)
Passes
332/432 (77%)
24/68 (35%)
Long Passes
27/70 (39%)
95/148 (64%)
Passes in final third
88/137 (64%)
1.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.01
7/20 (35%)
Crosses
7/24 (29%)
3
Goalkeeper saves
4
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.74
-0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.26
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
9
1
Shots on goal
3
1
Shots off goal
2
2
Shots inside the Box
6
0
Shots outside the Box
3
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.55
0
Blocked shots
4
6
Touches in the opposition Box
7
0
Offsides
2
8
Free kicks
5
1
Corner kicks
3
22
Throw ins
17
5
Fouls
8
2
Yellow cards
0
30
Duels won
24
6/12 (50%)
Tackles
6/9 (67%)
16
Clearances
10
10
Interceptions
5
119/165 (72%)
Passes
179/227 (79%)
12/29 (41%)
Long Passes
12/33 (36%)
37/59 (63%)
Passes in final third
43/69 (62%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
1/8 (13%)
Crosses
4/14 (29%)
2
Goalkeeper saves
0
0.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
-0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.14
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.34
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
7
5
Shots on goal
1
4
Shots off goal
5
8
Shots inside the Box
6
1
Shots outside the Box
1
0.88
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
0
Blocked shots
1
1
Hit the woodwork
0
22
Touches in the opposition Box
13
9
Free kicks
3
4
Corner kicks
3
11
Throw ins
17
3
Fouls
9
0
Yellow cards
2
30
Duels won
24
4/8 (50%)
Tackles
7/8 (88%)
17
Clearances
14
4
Interceptions
6
137/199 (69%)
Passes
153/205 (75%)
12/39 (31%)
Long Passes
15/37 (41%)
58/89 (65%)
Passes in final third
45/68 (66%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
6/12 (50%)
Crosses
3/10 (30%)
1
Goalkeeper saves
4
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.88
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Tukums 2000 starts the action at with FC player on the ball.
19’` — Back of the net1 — 0
Hasek Filip (Jelgava) smashes it in for Tukums 2000, and roars with excitement.
26’` — Back of the net1 — 1
Deruzinskis Ruslans (Tukums 2000) smashes it in for Tukums 2000, and roars with excitement.
[08:47:29]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:1. Both Jelgava and Tukums 2000 use this time to refresh tactics.
[09:02:06]` — The game has been started after the break
gets Jelgava and Tukums 2000 back underway at for the next half.
62’` — Goal scored2 — 1
Jelgava takes the lead as Hasek Filip (Jelgava) finds the net at , past ’s watch.
[09:51:14]` — The match is over
It’s all over at , with Jelgava reflecting on the battle against Tukums 2000.
19’` — Back of the net1 — 0
Hasek Filip (Jelgava) smashes it in for Tukums 2000, and roars with excitement.
62’` — Goal scored2 — 0
Jelgava takes the lead as Hasek Filip (Jelgava) finds the net at , past ’s watch.
26’` — Back of the net0 — 1
Deruzinskis Ruslans (Tukums 2000) smashes it in for Tukums 2000, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Jelgava and Tukums 2000 will play their match on 08 Mar 2026 at 08:00.All interesting information can be found in one place, like Jelgava vs Tukums 2000 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Jelgava vs Tukums 2000 score and info in recent games: