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Grobina - Rigas Futbola Skola 22.04.2026

Round 8

Main events

2nd Half 0 - 1

Statistics Grobina vs Rigas Futbola Skola

0 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.87
27% Ball possession 73%
0 Total shots 7
0 Shots on goal 2
0 Shots off goal 5
0 Shots inside the Box 7
0 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.69
0 Headed goals 1
3 Touches in the opposition Box 21
1 Offsides 0
7 Free kicks 9
0 Corner kicks 4
12 Throw ins 19
9 Fouls 7
1 Yellow cards 0
1 Red cards 0
30 Duels won 28
4/8 (50%) Tackles 5/8 (63%)
17 Clearances 10
6 Interceptions 3
86/129 (67%) Passes 296/343 (86%)
13/36 (36%) Long Passes 13/26 (50%)
16/32 (50%) Passes in final third 88/122 (72%)
0.05 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.86
1/2 (50%) Crosses 7/17 (41%)
2 Goalkeeper saves 0
0.69 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0
0.69 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0

Head To Head

Wins
Draws
Wins
0
0
5
Goals
3
18
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
18 15 1 2 42 14 46
2. Riga FC
18 14 3 1 56 19 45
3. Auda
18 11 2 5 34 23 35
4. Liepaja
18 7 4 7 23 25 25
5. Super Nova
18 6 3 9 19 25 21
6. BFC Daugavpils
18 5 5 8 20 25 20
7. Tukums 2000
18 3 8 7 32 32 17
8. Grobina
18 3 7 8 12 29 16
9. Jelgava
18 3 7 8 13 33 16
10. Ogre United
18 1 4 13 16 42 7
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Grobina Grobina

No data available

Rigas Futbola Skola Rigas Futbola Skola

No data available

Statistics from 2026 season of Virsliga

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Text commentary

Overall
GRB
RFS
[11:02:23]` Today's match is starting
gets the game underway at as Grobina kicks off against Rigas Futbola Skola.
[11:47:49]` Match half-time
The first half ends at as blows the whistle. The score remains 0:0, and now Grobina and Rigas Futbola Skola prepare for the second half.
[12:02:51]` The second-half start
gets Grobina and Rigas Futbola Skola back underway at for the next half.
61’` Back of the net 0 — 1 image
Lemajic Darko (Rigas Futbola Skola) scores for Grobina, and erupts in celebration!
[12:50:52]` A final whistle
It’s all over at , with Grobina reflecting on the battle against Rigas Futbola Skola.
61’` Back of the net 0 — 1 image
Lemajic Darko (Rigas Futbola Skola) scores for Grobina, and erupts in celebration!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.7
G -
Ast -
MP 90
Grade 8.7
Minutes played 90
Goals -
xG 0.07
Assists -
xA 0.23
Total shots 1
Passes 76/87(87%)
Yellow cards -
Red cards -
Gr 7.9
G -
Ast 1
MP 90
Grade 7.9
Minutes played 90
Goals -
xG 0.07
Assists 1
xA 0.63
Total shots 1
Passes 47/55(85%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG 0.34
Assists -
xA 0.8
Total shots 2
Passes 50/57(88%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast -
MP 28
Grade 7.6
Minutes played 28
Goals -
xG 0.2
Assists -
xA 0.33
Total shots 3
Passes 12/21(57%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 13/14(93%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 12/19(63%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 9
Grade -
Minutes played 9
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/3(67%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.6
G -
Ast -
MP 28
Total shots 3
Shots on target -
xGOT -
Shots off target 2
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box 1
Gr 7.7
G -
Ast -
MP 90
Total shots 2
Shots on target -
xGOT -
Shots off target 2
Blocked shots -
Shots header 1
Shots inside the Box 2
Shots outside the Box -
Gr 7.9
G -
Ast 1
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 8.7
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.11
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 9
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box 10
Passes 50/57(88%)
Big chances created -
Big chances missed 1
Assists -
xA 0.8
Passes in final third 20/25(80%)
Touches 75
Passes long 1/1(100%)
Crosses 1/3(33%)
Successful dribbles -
Fouled -
Offsides 1
Gr 8.7
G -
Ast -
MP 90
Touches in the opposition Box 5
Passes 76/87(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.23
Passes in final third 28/34(82%)
Touches 130
Passes long 4/7(57%)
Crosses 2/7(29%)
Successful dribbles 3/6(50%)
Fouled 4
Offsides -
Gr 7.6
G -
Ast -
MP 28
Touches in the opposition Box 3
Passes 12/21(57%)
Big chances created 1
Big chances missed -
Assists -
xA 0.33
Passes in final third 6/9(67%)
Touches 36
Passes long -
Crosses 2/3(67%)
Successful dribbles -
Fouled 4
Offsides 1
Gr 7.9
G -
Ast 1
MP 90
Touches in the opposition Box 1
Passes 47/55(85%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.63
Passes in final third 11/17(65%)
Touches 82
Passes long -
Crosses 6/12(50%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 12/19(63%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/4(50%)
Touches 31
Passes long 1/8(13%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 9
Touches in the opposition Box -
Passes 2/3(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 7
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 13/14(93%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 19
Passes long 3/4(75%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8.7
G -
Ast -
MP 90
Duels 14
Aerial duels 2/3(67%)
Ground duels 9/11(82%)
Fouls 1
Tackles 2/2(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G -
Ast -
MP 28
Duels 12
Aerial duels 3/5(60%)
Ground duels 6/7(86%)
Fouls -
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels 7
Aerial duels 3/4(75%)
Ground duels -
Fouls 1
Tackles -
Interceptions 1
Clearances 10
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.9
G -
Ast 1
MP 90
Duels 7
Aerial duels 1/3(33%)
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 9
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7
GC -
GS 1
GP 0.02
Goals prevented 0.02
Goalkeeper saves 1
xGOT faced 0.02
Goals Conceded -
Punches -
Throws 3
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Grobina and Rigas Futbola Skola will play their match on 22 Apr 2026 at 11:00.All interesting information can be found in one place, like Grobina vs Rigas Futbola Skola score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Grobina vs Rigas Futbola Skola score and info in recent games:
  • Grobina - Rigas Futbola Skola (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 Virsliga
  • Grobina - Rigas Futbola Skola (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:1 Virsliga
  • Rigas Futbola Skola - Grobina (26.10.2025 | 26 Oct 2025 | 26/10/2025) 5:0 Virsliga
  • Grobina - Rigas Futbola Skola (03.08.2025 | 03 Aug 2025 | 03/08/2025) 2:3 Virsliga
  • Rigas Futbola Skola - Grobina (31.05.2025 | 31 May 2025 | 31/05/2025) 6:0 Virsliga

Last played matches of teams:

Grobina
  • Grobina - Liepaja (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Virsliga
  • Grobina - Rigas Futbola Skola (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 Virsliga
  • Riga FC - Grobina (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 Virsliga
  • Ogre United - Grobina (25.05.2026 | 25 May 2026 | 25/05/2026) 1:1 Virsliga
  • Grobina - Super Nova (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Virsliga
Rigas Futbola Skola
  • Riga FC - Rigas Futbola Skola (17.06.2026 | 17 Jun 2026 | 17/06/2026) 2:1 Virsliga
  • Grobina - Rigas Futbola Skola (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 Virsliga
  • Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
  • Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
  • Rigas Futbola Skola - Jelgava (21.05.2026 | 21 May 2026 | 21/05/2026) 4:0 Virsliga
Grobina v Rigas Futbola Skola score today, 22.04.2026, and full match statistics will be available on fscore.in on any device without registration.