Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
71%
Ball possession
29%
16
Total shots
8
7
Shots on goal
2
5
Shots off goal
4
7
Shots inside the Box
6
9
Shots outside the Box
2
0.79
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.75
4
Blocked shots
2
15
Touches in the opposition Box
12
1
Offsides
1
21
Free kicks
17
7
Corner kicks
1
21
Throw ins
13
17
Fouls
21
0
Errors leading to shot
1
1
Yellow cards
1
1
Red cards
0
52
Duels won
42
11/15 (73%)
Tackles
4/9 (44%)
3
Clearances
30
7
Interceptions
7
487/577 (84%)
Passes
156/242 (64%)
62/91 (68%)
Long Passes
19/58 (33%)
95/152 (63%)
Passes in final third
22/61 (36%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
5/25 (20%)
Crosses
0/5 (0%)
1
Goalkeeper saves
7
0.75
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.79
-0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.21
0.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
73%
Ball possession
27%
7
Total shots
2
4
Shots on goal
1
2
Shots off goal
1
1
Shots inside the Box
2
6
Shots outside the Box
0
0.35
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
1
Blocked shots
0
4
Touches in the opposition Box
4
1
Offsides
0
12
Free kicks
8
5
Corner kicks
0
12
Throw ins
6
8
Fouls
12
0
Errors leading to shot
1
1
Yellow cards
1
28
Duels won
18
4/6 (67%)
Tackles
1/3 (33%)
0
Clearances
17
6
Interceptions
4
258/306 (84%)
Passes
71/114 (62%)
35/53 (66%)
Long Passes
8/30 (27%)
63/98 (64%)
Passes in final third
6/22 (27%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
1
Goalkeeper saves
4
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.35
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.35
0.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
68%
Ball possession
32%
9
Total shots
6
3
Shots on goal
1
3
Shots off goal
3
6
Shots inside the Box
4
3
Shots outside the Box
2
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.61
3
Blocked shots
2
11
Touches in the opposition Box
8
0
Offsides
1
9
Free kicks
9
2
Corner kicks
1
9
Throw ins
7
9
Fouls
9
1
Red cards
0
24
Duels won
24
7/9 (78%)
Tackles
3/6 (50%)
3
Clearances
13
1
Interceptions
3
229/271 (85%)
Passes
85/128 (66%)
27/38 (71%)
Long Passes
11/28 (39%)
32/54 (59%)
Passes in final third
16/39 (41%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
3/11 (27%)
Crosses
0/5 (0%)
0
Goalkeeper saves
3
0.61
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
-0.39
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Guangdong Mingtu and Hangzhou Linping Wuyue will play their match on 13 Jun 2026 at 07:30.All interesting information can be found in one place, like Guangdong Mingtu vs Hangzhou Linping Wuyue score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Guangdong Mingtu vs Hangzhou Linping Wuyue score and info in recent games:
Guangdong Mingtu - Hangzhou Linping Wuyue (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 China League 2
Hangzhou Linping Wuyue - Guangdong Mingtu (04.10.2025 | 04 Oct 2025 | 04/10/2025) 2:0 China League 2
Guangdong Mingtu - Hangzhou Linping Wuyue (31.08.2025 | 31 Aug 2025 | 31/08/2025) 1:0 China League 2
Last played matches of teams:
Guangdong Mingtu
Guangdong Mingtu - Guizhou Zhucheng Athletic (23.06.2026 | 23 Jun 2026 | 23/06/2026) 0:0 China League 2
Ganzhou Ruishi FC - Guangdong Mingtu (19.06.2026 | 19 Jun 2026 | 19/06/2026) 0:2 China League 2
Guangdong Mingtu - Hangzhou Linping Wuyue (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 China League 2
Wuhan Three Towns B - Guangdong Mingtu (27.05.2026 | 27 May 2026 | 27/05/2026) 0:1 China League 2
Wenzhou - Guangdong Mingtu (22.05.2026 | 22 May 2026 | 22/05/2026) 1:1 China League 2
Hangzhou Linping Wuyue
Shenzhen 2028 FC - Hangzhou Linping Wuyue (24.06.2026 | 24 Jun 2026 | 24/06/2026) 3:1 China League 2
Hangzhou Linping Wuyue - Jiangxi Liansheng (20.06.2026 | 20 Jun 2026 | 20/06/2026) China League 2
Hangzhou Linping Wuyue - Dalian Yingbo FC (19.06.2026 | 19 Jun 2026 | 19/06/2026) 1:1 FA Cup
Guangdong Mingtu - Hangzhou Linping Wuyue (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 China League 2
Hangzhou Linping Wuyue - Hubei Istar (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
Guangdong Mingtu v Hangzhou Linping Wuyue score today, 13.06.2026, and full match statistics will be available on fscore.in on any device without registration.