Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
29%
Ball possession
71%
9
Total shots
7
2
Shots on goal
1
6
Shots off goal
3
5
Shots inside the Box
6
4
Shots outside the Box
1
0.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
1
Blocked shots
3
11
Touches in the opposition Box
15
1
Offsides
5
14
Free kicks
14
4
Corner kicks
4
16
Throw ins
31
14
Fouls
14
3
Yellow cards
3
35
Duels won
26
9/10 (90%)
Tackles
4/6 (67%)
31
Clearances
12
9
Interceptions
6
108/202 (53%)
Passes
403/489 (82%)
20/72 (28%)
Long Passes
22/51 (43%)
26/82 (32%)
Passes in final third
68/117 (58%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.74
1/5 (20%)
Crosses
6/15 (40%)
1
Goalkeeper saves
1
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.41
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.59
0.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.15
36%
Ball possession
64%
5
Total shots
3
2
Shots on goal
0
3
Shots off goal
2
3
Shots inside the Box
3
2
Shots outside the Box
0
0.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
6
Touches in the opposition Box
8
0
Offsides
2
9
Free kicks
7
3
Corner kicks
3
7
Throw ins
16
7
Fouls
9
1
Yellow cards
3
16
Duels won
14
4/4 (100%)
Tackles
2/4 (50%)
10
Clearances
7
5
Interceptions
4
70/120 (58%)
Passes
169/214 (79%)
10/33 (30%)
Long Passes
6/19 (32%)
15/44 (34%)
Passes in final third
25/45 (56%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
1/5 (20%)
Crosses
3/7 (43%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.41
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.59
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.13
22%
Ball possession
78%
4
Total shots
4
0
Shots on goal
1
3
Shots off goal
1
2
Shots inside the Box
3
2
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
1
Blocked shots
2
5
Touches in the opposition Box
7
1
Offsides
3
5
Free kicks
7
1
Corner kicks
1
9
Throw ins
15
7
Fouls
5
2
Yellow cards
0
19
Duels won
12
5/6 (83%)
Tackles
2/2 (100%)
21
Clearances
5
4
Interceptions
2
38/82 (46%)
Passes
234/275 (85%)
10/39 (26%)
Long Passes
16/32 (50%)
11/38 (29%)
Passes in final third
43/72 (60%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
1
Goalkeeper saves
0
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Hangzhou Linping Wuyue and Hubei Istar will play their match on 26 May 2026 at 07:30.All interesting information can be found in one place, like Hangzhou Linping Wuyue vs Hubei Istar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Hangzhou Linping Wuyue vs Hubei Istar score and info in recent games:
Hangzhou Linping Wuyue - Hubei Istar (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
Hubei Istar - Hangzhou Linping Wuyue (01.07.2025 | 01 Jul 2025 | 01/07/2025) 1:1 China League 2
Hangzhou Linping Wuyue - Hubei Istar (26.04.2025 | 26 Apr 2025 | 26/04/2025) 0:3 China League 2
Hangzhou Linping Wuyue - Hubei Istar (08.06.2024 | 08 Jun 2024 | 08/06/2024) 3:2 China League 2
Hubei Istar - Hangzhou Linping Wuyue (30.03.2024 | 30 Mar 2024 | 30/03/2024) 2:0 China League 2
Last played matches of teams:
Hangzhou Linping Wuyue
Hangzhou Linping Wuyue - Jiangxi Liansheng (20.06.2026 | 20 Jun 2026 | 20/06/2026) China League 2
Guangdong Mingtu - Hangzhou Linping Wuyue (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 China League 2
Hangzhou Linping Wuyue - Hubei Istar (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
Guizhou Zhucheng Athletic - Hangzhou Linping Wuyue (22.05.2026 | 22 May 2026 | 22/05/2026) 7:0 China League 2
Hangzhou Linping Wuyue - Foshan Nanshi FC (15.05.2026 | 15 May 2026 | 15/05/2026) 1:0 FA Cup
Hubei Istar
Hubei Istar - Shenzhen 2028 FC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:2 China League 2
Hangzhou Linping Wuyue - Hubei Istar (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
Hubei Istar - Chengdu Rongcheng B (22.05.2026 | 22 May 2026 | 22/05/2026) 3:0 China League 2
Hubei Istar - Guangxi Hengchen FC (17.05.2026 | 17 May 2026 | 17/05/2026) 0:4 FA Cup
Guangdong Mingtu - Hubei Istar (10.05.2026 | 10 May 2026 | 10/05/2026) 1:2 China League 2
Hangzhou Linping Wuyue v Hubei Istar score today, 26.05.2026, and full match statistics will be available on fscore.in on any device without registration.