xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
34
Touches in the opposition Box
9
3
Offsides
0
3
Fouls
10
53
Duels won
35
13/22 (59%)
Tackles
12/20 (60%)
7
Interceptions
15
574/651 (88%)
Passes
228/293 (78%)
19/36 (53%)
Long Passes
23/48 (48%)
144/192 (75%)
Passes in final third
31/56 (55%)
1.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
2/21 (10%)
Crosses
1/10 (10%)
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.58
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.42
12
Total shots
0
5
Shots on goal
0
3
Shots off goal
0
1.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
26
Touches in the opposition Box
5
1
Offsides
0
3
Fouls
4
22
Duels won
22
6/8 (75%)
Tackles
7/12 (58%)
0
Interceptions
5
285/315 (90%)
Passes
117/146 (80%)
6/12 (50%)
Long Passes
10/17 (59%)
93/117 (79%)
Passes in final third
11/21 (52%)
0.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
1/16 (6%)
Crosses
1/4 (25%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.41
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.59
5
Total shots
4
2
Shots on goal
1
2
Shots off goal
1
1.17
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
8
Touches in the opposition Box
4
2
Offsides
0
0
Fouls
6
31
Duels won
13
7/14 (50%)
Tackles
5/8 (63%)
7
Interceptions
10
289/336 (86%)
Passes
111/147 (76%)
13/24 (54%)
Long Passes
13/31 (42%)
51/75 (68%)
Passes in final third
20/35 (57%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
1/5 (20%)
Crosses
0/6 (0%)
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.17
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The player leads Huddersfield Town into the opening moments.
36’` — Goal1 — 0
Huddersfield Town takes the lead as Alves William (Huddersfield Town) finds the net at , past ’s watch.
41’` — Back of the net2 — 0
Huddersfield Town’s Sorensen Lasse (Huddersfield Town) strikes, sending the crowd wild with a stunning goal.
[14:46:24]` — Players leave the pitch
With the scoreline at 2:0, referee calls for half-time. Huddersfield Town and Rotherham United step off the pitch for a short rest and coaching adjustments.
[15:02:35]` — The second half gets underway
Rotherham United starts the half at , and The FC footballer looks to make an impact.
86’` — Back of the net3 — 0
Ashia Cameron (Huddersfield Town) scores for Huddersfield Town, and erupts in celebration!
[15:52:25]` — A final whistle
Rotherham United celebrates as calls time at after a thrilling contest.
36’` — Goal1 — 0
Huddersfield Town takes the lead as Alves William (Huddersfield Town) finds the net at , past ’s watch.
41’` — Back of the net2 — 0
Huddersfield Town’s Sorensen Lasse (Huddersfield Town) strikes, sending the crowd wild with a stunning goal.
86’` — Back of the net3 — 0
Ashia Cameron (Huddersfield Town) scores for Huddersfield Town, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Huddersfield Town and Rotherham United will play their match on 13 Jan 2026 at 14:00.All interesting information can be found in one place, like Huddersfield Town vs Rotherham United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Huddersfield Town vs Rotherham United score and info in recent games:
Huddersfield Town - Rotherham United (07.03.2026 | 07 Mar 2026 | 07/03/2026) 1:0 League One
Huddersfield Town - Rotherham United (13.01.2026 | 13 Jan 2026 | 13/01/2026) 3:0 EFL Trophy
Rotherham United - Huddersfield Town (20.12.2025 | 20 Dec 2025 | 20/12/2025) 1:3 League One
Huddersfield Town - Rotherham United (04.01.2025 | 04 Jan 2025 | 04/01/2025) 0:0 League One
Rotherham United - Huddersfield Town (31.08.2024 | 31 Aug 2024 | 31/08/2024) 2:1 League One
Last played matches of teams:
Huddersfield Town
Wimbledon - Huddersfield Town (02.05.2026 | 02 May 2026 | 02/05/2026) 0:4 League One
Huddersfield Town - Mansfield Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:4 League One
Bolton Wanderers - Huddersfield Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 3:3 League One
Huddersfield Town - Cardiff City (14.04.2026 | 14 Apr 2026 | 14/04/2026) 1:1 League One
Huddersfield Town - Wycombe Wanderers (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:3 League One
Rotherham United
Wycombe Wanderers - Rotherham United (02.05.2026 | 02 May 2026 | 02/05/2026) 3:2 League One
Rotherham United - Reading (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Rotherham United - Luton Town (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Leyton Orient - Rotherham United (18.04.2026 | 18 Apr 2026 | 18/04/2026) 0:2 League One
Wigan Athletic - Rotherham United (14.04.2026 | 14 Apr 2026 | 14/04/2026) 3:0 League One
Huddersfield Town v Rotherham United score today, 13.01.2026, and full match statistics will be available on fscore.in on any device without registration.