Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.3
45%
Ball possession
55%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
22
Total shots
10
9
Shots on goal
5
10
Shots off goal
2
13
Shots inside the Box
8
9
Shots outside the Box
2
1.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.45
3
Blocked shots
3
1
Headed goals
0
38
Touches in the opposition Box
25
1
Offsides
1
10
Free kicks
11
9
Corner kicks
3
13
Throw ins
12
11
Fouls
10
1
Yellow cards
2
33
Duels won
56
8/12 (67%)
Tackles
15/27 (56%)
29
Clearances
27
7
Interceptions
3
296/375 (79%)
Passes
406/482 (84%)
25/56 (45%)
Long Passes
39/70 (56%)
77/112 (69%)
Passes in final third
83/135 (61%)
1.58
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
8/33 (24%)
Crosses
2/20 (10%)
2
Goalkeeper saves
7
1.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.12
-1.55
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.88
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
47%
Ball possession
53%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
3
4
Shots on goal
2
4
Shots off goal
0
5
Shots inside the Box
3
5
Shots outside the Box
0
0.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.4
2
Blocked shots
1
1
Headed goals
0
19
Touches in the opposition Box
12
1
Offsides
1
6
Free kicks
5
7
Corner kicks
1
6
Throw ins
6
5
Fouls
6
1
Yellow cards
0
16
Duels won
28
4/6 (67%)
Tackles
8/11 (73%)
15
Clearances
17
4
Interceptions
2
161/199 (81%)
Passes
206/241 (85%)
12/28 (43%)
Long Passes
19/32 (59%)
41/60 (68%)
Passes in final third
38/61 (62%)
1.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
6/22 (27%)
Crosses
1/10 (10%)
0
Goalkeeper saves
3
0.4
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.72
-1.6
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.28
1.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.84
43%
Ball possession
57%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
7
5
Shots on goal
3
6
Shots off goal
2
8
Shots inside the Box
5
4
Shots outside the Box
2
0.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
1
Blocked shots
2
19
Touches in the opposition Box
13
4
Free kicks
6
2
Corner kicks
2
7
Throw ins
6
6
Fouls
4
0
Yellow cards
2
17
Duels won
28
4/6 (67%)
Tackles
7/16 (44%)
14
Clearances
10
3
Interceptions
1
135/176 (77%)
Passes
200/241 (83%)
13/28 (46%)
Long Passes
20/38 (53%)
36/52 (69%)
Passes in final third
45/74 (61%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
2/11 (18%)
Crosses
1/10 (10%)
2
Goalkeeper saves
4
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.4
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Stjarnan starts the action at with The player on the ball.
3’` — Back of the net0 — 1
Atlason Emil (Stjarnan) smashes it in for Stjarnan, and roars with excitement.
12’` — Goal0 — 2
Eggertsson Orvar (Stjarnan) scores for Knattspyrnufelag Akureyrar, and erupts in celebration!
33’` — Back of the net1 — 2
Knattspyrnufelag Akureyrar’s Baldvinsson Birgir (Knattspyrnufelag Akureyrar) strikes, sending the crowd wild with a stunning goal.
[13:48:17]` — Half-time
The referee Stefansson Arnar Thor signals for half-time at , pausing the match at 1:2. Knattspyrnufelag Akureyrar and Stjarnan now regroup with their coaches before play resumes.
[14:04:16]` — The second-half start
The player leads Stjarnan out for the second half at with momentum in mind.
56’` — Goal1 — 3
Atlason Emil (Stjarnan) scores for Knattspyrnufelag Akureyrar, and erupts in celebration!
59’` — Goal2 — 3
Robertsson Jakob Hedinn (Knattspyrnufelag Akureyrar) smashes it in for Stjarnan, and roars with excitement.
[14:56:46]` — Full-time
It’s all over at , with Knattspyrnufelag Akureyrar reflecting on the battle against Stjarnan.
33’` — Back of the net1 — 0
Knattspyrnufelag Akureyrar’s Baldvinsson Birgir (Knattspyrnufelag Akureyrar) strikes, sending the crowd wild with a stunning goal.
59’` — Goal2 — 0
Robertsson Jakob Hedinn (Knattspyrnufelag Akureyrar) smashes it in for Stjarnan, and roars with excitement.
3’` — Back of the net0 — 1
Atlason Emil (Stjarnan) smashes it in for Stjarnan, and roars with excitement.
12’` — Goal0 — 2
Eggertsson Orvar (Stjarnan) scores for Knattspyrnufelag Akureyrar, and erupts in celebration!
56’` — Goal0 — 3
Atlason Emil (Stjarnan) scores for Knattspyrnufelag Akureyrar, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Knattspyrnufelag Akureyrar and Stjarnan will play their match on 12 Apr 2026 at 13:00.All interesting information can be found in one place, like Knattspyrnufelag Akureyrar vs Stjarnan score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Knattspyrnufelag Akureyrar vs Stjarnan score and info in recent games:
Stjarnan - Knattspyrnufelag Reykjavíkur (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Cup
Knattspyrnufelag Akureyrar v Stjarnan score today, 12.04.2026, and full match statistics will be available on fscore.in on any device without registration.