Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.97
55%
Ball possession
45%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
18
Total shots
13
10
Shots on goal
5
3
Shots off goal
6
12
Shots inside the Box
11
6
Shots outside the Box
2
5.76
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.61
5
Blocked shots
2
0
Hit the woodwork
1
38
Touches in the opposition Box
21
2
Offsides
2
8
Free kicks
12
15
Corner kicks
7
33
Throw ins
21
12
Fouls
8
2
Yellow cards
1
35
Duels won
46
11/15 (73%)
Tackles
16/18 (89%)
23
Clearances
29
14
Interceptions
13
357/451 (79%)
Passes
280/364 (77%)
23/70 (33%)
Long Passes
21/60 (35%)
119/172 (69%)
Passes in final third
50/84 (60%)
3.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.43
7/21 (33%)
Crosses
6/12 (50%)
5
Goalkeeper saves
5
1.61
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
5.76
1.61
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.76
2.09
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.43
61%
Ball possession
39%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
4
6
Shots on goal
0
1
Shots off goal
2
5
Shots inside the Box
4
3
Shots outside the Box
0
3.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
22
Touches in the opposition Box
8
1
Offsides
1
6
Free kicks
6
11
Corner kicks
3
17
Throw ins
6
6
Fouls
6
1
Yellow cards
1
17
Duels won
21
4/5 (80%)
Tackles
7/7 (100%)
10
Clearances
21
4
Interceptions
7
181/230 (79%)
Passes
104/146 (71%)
11/36 (31%)
Long Passes
6/30 (20%)
64/92 (70%)
Passes in final third
15/30 (50%)
1.86
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
4/12 (33%)
Crosses
3/5 (60%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.5
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.5
1.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
51%
Ball possession
49%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
9
4
Shots on goal
5
2
Shots off goal
4
7
Shots inside the Box
7
3
Shots outside the Box
2
2.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.61
4
Blocked shots
0
0
Hit the woodwork
1
16
Touches in the opposition Box
13
1
Offsides
1
2
Free kicks
6
4
Corner kicks
4
16
Throw ins
15
6
Fouls
2
1
Yellow cards
0
18
Duels won
25
7/10 (70%)
Tackles
9/11 (82%)
13
Clearances
8
10
Interceptions
6
176/221 (80%)
Passes
176/218 (81%)
12/34 (35%)
Long Passes
15/30 (50%)
55/80 (69%)
Passes in final third
35/54 (65%)
1.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
3/9 (33%)
Crosses
3/7 (43%)
5
Goalkeeper saves
2
1.61
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.26
1.61
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Lyngby and Esbjerg fB begin their battle at , officiated by .
14’` — Goal scored1 — 0
Lyngby’s Colyn Simon (Lyngby) strikes, sending the crowd wild with a stunning goal.
34’` — Goal2 — 0
Lyngby takes the lead as Pierre Neil (Lyngby) finds the net at , past ’s watch.
42’` — Goal3 — 0
Winther Casper Kaarsbo (Lyngby) smashes it in for Esbjerg fB, and roars with excitement.
[13:47:19]` — Half-time
Half-time! The referee stops play with Lyngby and Esbjerg fB level (or ahead) at 3:0. Players take a breather while coaches deliver final instructions.
[14:03:35]` — Start of the second half-time
The whistle blows, and Lyngby resumes play at under ’s eye.
67’` — Goal scored4 — 0
Lyngby takes the lead as Bondergaard Asbjorn (Lyngby) finds the net at , past ’s watch.
90 + 2’` — Goal5 — 0
Colyn Simon (Lyngby) smashes it in for Esbjerg fB, and roars with excitement.
[14:52:00]` — Full-time
The match concludes at as Lyngby and Esbjerg fB shake hands.
14’` — Goal scored1 — 0
Lyngby’s Colyn Simon (Lyngby) strikes, sending the crowd wild with a stunning goal.
34’` — Goal2 — 0
Lyngby takes the lead as Pierre Neil (Lyngby) finds the net at , past ’s watch.
42’` — Goal3 — 0
Winther Casper Kaarsbo (Lyngby) smashes it in for Esbjerg fB, and roars with excitement.
67’` — Goal scored4 — 0
Lyngby takes the lead as Bondergaard Asbjorn (Lyngby) finds the net at , past ’s watch.
90 + 2’` — Goal5 — 0
Colyn Simon (Lyngby) smashes it in for Esbjerg fB, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Lyngby and Esbjerg fB will play their match on 24 Apr 2026 at 13:00.All interesting information can be found in one place, like Lyngby vs Esbjerg fB score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Lyngby vs Esbjerg fB score and info in recent games: