Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.77
54%
Ball possession
46%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
13
Total shots
13
10
Shots on goal
3
3
Shots off goal
5
11
Shots inside the Box
8
2
Shots outside the Box
5
3.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.01
0
Blocked shots
5
0
Hit the woodwork
1
0
Headed goals
1
19
Touches in the opposition Box
19
0
Offsides
1
14
Free kicks
11
3
Corner kicks
3
16
Throw ins
21
11
Fouls
14
0
Errors leading to shot
1
2
Yellow cards
3
61
Duels won
29
16/25 (64%)
Tackles
5/9 (56%)
23
Clearances
8
9
Interceptions
12
308/397 (78%)
Passes
262/341 (77%)
16/43 (37%)
Long Passes
16/40 (40%)
53/88 (60%)
Passes in final third
41/81 (51%)
0.74
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
2/10 (20%)
Crosses
7/12 (58%)
1
Goalkeeper saves
7
1.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.28
-0.99
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.28
1.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.7
58%
Ball possession
42%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
8
Total shots
6
6
Shots on goal
1
2
Shots off goal
4
6
Shots inside the Box
5
2
Shots outside the Box
1
2.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
0
Blocked shots
1
0
Hit the woodwork
1
0
Headed goals
1
9
Touches in the opposition Box
8
0
Offsides
1
5
Free kicks
7
1
Corner kicks
2
5
Throw ins
7
7
Fouls
5
0
Errors leading to shot
1
0
Yellow cards
1
23
Duels won
16
10/13 (77%)
Tackles
1/5 (20%)
9
Clearances
3
6
Interceptions
5
193/240 (80%)
Passes
131/171 (77%)
9/22 (41%)
Long Passes
9/24 (38%)
34/55 (62%)
Passes in final third
19/37 (51%)
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
0/3 (0%)
Crosses
5/6 (83%)
0
Goalkeeper saves
4
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.1
-0.85
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.07
49%
Ball possession
51%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
7
4
Shots on goal
2
1
Shots off goal
1
5
Shots inside the Box
3
0
Shots outside the Box
4
1.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
0
Blocked shots
4
10
Touches in the opposition Box
11
9
Free kicks
4
2
Corner kicks
1
11
Throw ins
14
4
Fouls
9
2
Yellow cards
2
38
Duels won
13
6/12 (50%)
Tackles
4/4 (100%)
14
Clearances
5
3
Interceptions
7
115/157 (73%)
Passes
131/170 (77%)
7/21 (33%)
Long Passes
7/16 (44%)
19/33 (58%)
Passes in final third
22/44 (50%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
2/7 (29%)
Crosses
2/6 (33%)
1
Goalkeeper saves
3
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.18
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Maccabi Tel Aviv kicks off against Ashdod.
26’` — Goal scored1 — 0
Maccabi Tel Aviv’s Sahiti Emir (Maccabi Tel Aviv) strikes, sending the crowd wild with a stunning goal.
37’` — The ball has crossed the goal line1 — 1
Maccabi Tel Aviv’s Diakite Ibrahim (Ashdod) strikes, sending the crowd wild with a stunning goal.
42’` — Goal scored2 — 1
Abu Farchi Saied (Maccabi Tel Aviv) smashes it in for Ashdod, and roars with excitement.
[08:49:05]` — Players leave the pitch
Half-time! The referee stops play with Maccabi Tel Aviv and Ashdod level (or ahead) at 2:1. Players take a breather while coaches deliver final instructions.
[09:05:30]` — The second half gets underway
The whistle blows, and Maccabi Tel Aviv resumes play at under ’s eye.
49’` — Goal scored3 — 1
Varela Helio (Maccabi Tel Aviv) smashes it in for Ashdod, and roars with excitement.
57’` — Penalty kick goal3 — 2
Ashdod’s Almog Eylon (Ashdod) converts the penalty, and roars in approval.
[09:59:42]` — Full-time
It’s all over at , with Maccabi Tel Aviv reflecting on the battle against Ashdod.
26’` — Goal scored1 — 0
Maccabi Tel Aviv’s Sahiti Emir (Maccabi Tel Aviv) strikes, sending the crowd wild with a stunning goal.
42’` — Goal scored2 — 0
Abu Farchi Saied (Maccabi Tel Aviv) smashes it in for Ashdod, and roars with excitement.
49’` — Goal scored3 — 0
Varela Helio (Maccabi Tel Aviv) smashes it in for Ashdod, and roars with excitement.
37’` — The ball has crossed the goal line0 — 1
Maccabi Tel Aviv’s Diakite Ibrahim (Ashdod) strikes, sending the crowd wild with a stunning goal.
57’` — Penalty kick goal0 — 2
Ashdod’s Almog Eylon (Ashdod) converts the penalty, and roars in approval.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Maccabi Tel Aviv and Ashdod will play their match on 21 Feb 2026 at 08:00.All interesting information can be found in one place, like Maccabi Tel Aviv vs Ashdod score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Maccabi Tel Aviv vs Ashdod score and info in recent games:
Maccabi Tel Aviv - Ashdod (21.02.2026 | 21 Feb 2026 | 21/02/2026) 3:2 Premier League
Ashdod - Maccabi Tel Aviv (30.11.2025 | 30 Nov 2025 | 30/11/2025) 2:2 Premier League
Maccabi Tel Aviv - Ashdod (04.01.2025 | 04 Jan 2025 | 04/01/2025) 5:1 Premier League
Ashdod - Maccabi Tel Aviv (22.09.2024 | 22 Sep 2024 | 22/09/2024) 0:2 Premier League
Ashdod - Maccabi Tel Aviv (03.01.2024 | 03 Jan 2024 | 03/01/2024) 1:4 Premier League
Last played matches of teams:
Maccabi Tel Aviv
Hapoel Be'er Sheva - Maccabi Tel Aviv (26.05.2026 | 26 May 2026 | 26/05/2026) 1:2 State Cup
Hapoel Petah Tikva - Maccabi Tel Aviv (23.05.2026 | 23 May 2026 | 23/05/2026) 2:2 Premier League
Hapoel Be'er Sheva - Maccabi Tel Aviv (19.05.2026 | 19 May 2026 | 19/05/2026) 4:2 Premier League
Maccabi Tel Aviv - Beitar Jerusalem (16.05.2026 | 16 May 2026 | 16/05/2026) 1:2 Premier League
Maccabi Tel Aviv - Maccabi Haifa (13.05.2026 | 13 May 2026 | 13/05/2026) 3:0 Premier League
Ashdod
Hapoel Ironi Kiryat Shmona - Ashdod (18.05.2026 | 18 May 2026 | 18/05/2026) 2:3 Premier League
Ashdod - Hapoel Katamon Jerusalem (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Premier League
Hapoel Haifa - Ashdod (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Premier League
Ashdod - Ironi Tiberias (03.05.2026 | 03 May 2026 | 03/05/2026) 0:3 Premier League
Bnei Sakhnin - Ashdod (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Premier League
Maccabi Tel Aviv v Ashdod score today, 21.02.2026, and full match statistics will be available on fscore.in on any device without registration.