Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.64
37%
Ball possession
63%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
11
4
Shots on goal
3
6
Shots off goal
6
8
Shots inside the Box
8
5
Shots outside the Box
3
1.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.09
3
Blocked shots
2
1
Hit the woodwork
0
0
Headed goals
1
16
Touches in the opposition Box
14
5
Offsides
0
13
Free kicks
12
4
Corner kicks
3
27
Throw ins
28
12
Fouls
13
2
Yellow cards
2
35
Duels won
33
14/19 (74%)
Tackles
5/10 (50%)
16
Clearances
21
3
Interceptions
2
157/263 (60%)
Passes
341/449 (76%)
19/71 (27%)
Long Passes
24/70 (34%)
37/87 (43%)
Passes in final third
37/99 (37%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
7/13 (54%)
Crosses
3/7 (43%)
1
Goalkeeper saves
2
1.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.2
-0.91
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.8
0.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
38%
Ball possession
62%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
3
4
Shots on goal
1
4
Shots off goal
2
6
Shots inside the Box
2
2
Shots outside the Box
1
1.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
9
Touches in the opposition Box
4
3
Offsides
0
6
Free kicks
5
3
Corner kicks
1
13
Throw ins
16
5
Fouls
6
0
Yellow cards
1
16
Duels won
13
4/7 (57%)
Tackles
1/3 (33%)
6
Clearances
13
1
Interceptions
1
84/142 (59%)
Passes
174/238 (73%)
8/39 (21%)
Long Passes
16/44 (36%)
19/46 (41%)
Passes in final third
20/61 (33%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
4/7 (57%)
Crosses
1/2 (50%)
1
Goalkeeper saves
2
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.2
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.8
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.37
37%
Ball possession
63%
5
Total shots
8
0
Shots on goal
2
2
Shots off goal
4
2
Shots inside the Box
6
3
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
3
Blocked shots
2
1
Hit the woodwork
0
0
Headed goals
1
7
Touches in the opposition Box
10
2
Offsides
0
7
Free kicks
7
1
Corner kicks
2
14
Throw ins
12
7
Fouls
7
2
Yellow cards
1
19
Duels won
20
10/12 (83%)
Tackles
4/7 (57%)
10
Clearances
8
2
Interceptions
1
73/121 (60%)
Passes
167/211 (79%)
11/32 (34%)
Long Passes
8/26 (31%)
18/41 (44%)
Passes in final third
17/38 (45%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
3/6 (50%)
Crosses
2/5 (40%)
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.95
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Nantong Haimen Codion and Shanghai Port B will play their match on 23 Jun 2026 at 07:30.All interesting information can be found in one place, like Nantong Haimen Codion vs Shanghai Port B score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Nantong Haimen Codion vs Shanghai Port B score and info in recent games:
Nantong Haimen Codion - Shanghai Port B (23.06.2026 | 23 Jun 2026 | 23/06/2026) 2:2 China League 2
Shanghai Port B - Nantong Haimen Codion (05.04.2026 | 05 Apr 2026 | 05/04/2026) 2:1 China League 2
Nantong Haimen Codion - Shanghai Port B (01.07.2025 | 01 Jul 2025 | 01/07/2025) 1:1 China League 2
Shanghai Port B - Nantong Haimen Codion (27.04.2025 | 27 Apr 2025 | 27/04/2025) 1:0 China League 2
Nantong Haimen Codion - Shanghai Port B (29.09.2024 | 29 Sep 2024 | 29/09/2024) 1:2 China League 2
Last played matches of teams:
Nantong Haimen Codion
Nantong Haimen Codion - Shanghai Port B (23.06.2026 | 23 Jun 2026 | 23/06/2026) 2:2 China League 2
Dalian Yingbo B - Nantong Haimen Codion (19.06.2026 | 19 Jun 2026 | 19/06/2026) 2:1 China League 2
Shandong Taishan B - Nantong Haimen Codion (13.06.2026 | 13 Jun 2026 | 13/06/2026) 0:0 China League 2
Nantong Haimen Codion - Shanghai Second (27.05.2026 | 27 May 2026 | 27/05/2026) 2:2 China League 2
Qingdao Red Lions - Nantong Haimen Codion (23.05.2026 | 23 May 2026 | 23/05/2026) 0:1 China League 2
Shanghai Port B
Nantong Haimen Codion - Shanghai Port B (23.06.2026 | 23 Jun 2026 | 23/06/2026) 2:2 China League 2
Qingdao Red Lions - Shanghai Port B (14.06.2026 | 14 Jun 2026 | 14/06/2026) 2:1 China League 2
Shanghai Port B - Shanghai Second (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:1 China League 2
Shanghai Port B - Lanzhou Longyuan Athletic (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
Shanghai Port B - Rizhao Yuqi (26.05.2026 | 26 May 2026 | 26/05/2026) 0:0 China League 2
Nantong Haimen Codion v Shanghai Port B score today, 23.06.2026, and full match statistics will be available on fscore.in on any device without registration.