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Phoenix Rising - Orange County Blues 16.05.2026

Round

Statistics Phoenix Rising vs Orange County Blues

1.71 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.92
57% Ball possession 43%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
19 Total shots 10
5 Shots on goal 6
9 Shots off goal 2
11 Shots inside the Box 6
8 Shots outside the Box 4
1.26 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.59
5 Blocked shots 2
1 Headed goals 0
26 Touches in the opposition Box 15
3 Offsides 1
12 Free kicks 15
6 Corner kicks 7
19 Throw ins 13
15 Fouls 12
1 Yellow cards 2
40 Duels won 47
11/14 (79%) Tackles 11/19 (58%)
16 Clearances 22
9 Interceptions 7
358/418 (86%) Passes 261/323 (81%)
17/40 (43%) Long Passes 22/50 (44%)
87/120 (73%) Passes in final third 42/66 (64%)
0.8 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.37
5/19 (26%) Crosses 3/12 (25%)
5 Goalkeeper saves 3
1.59 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.26
0.59 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.74

Head To Head

Wins
Draws
Wins
3
1
1
Goals
9
8
All matches

Standings

Team G W D L S C Pt
1. Colorado Springs Switchbacks
3 3 0 0 7 1 9
2. El Paso Locomotive FC
3 2 0 1 5 3 6
3. New Mexico United
3 2 0 1 6 5 6
4. Av Alta FC
3 1 0 2 3 5 3
5. Phoenix Rising
3 1 0 2 2 6 3
6. Orange County Blues
3 0 0 3 3 6 0
  Promotion to Playoffs

Top Scorers

Phoenix Rising Phoenix Rising

No data available

Orange County Blues Orange County Blues

No data available

Statistics from 2026 season of USL Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.6
G -
Ast -
MP 90
Grade 7.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 14/20(70%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 27
Grade 6.7
Minutes played 27
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 7/10(70%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 45
Grade 6.6
Minutes played 45
Goals -
xG -
Assists -
xA -
Total shots -
Passes 30/34(88%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.27
Assists -
xA 0.08
Total shots 2
Passes 37/40(93%)
Yellow cards 1
Red cards -
Gr 6.5
G -
Ast -
MP 17
Grade 6.5
Minutes played 17
Goals -
xG 0.08
Assists -
xA 0.05
Total shots 1
Passes 3/5(60%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast 1
MP 90
Grade 6.4
Minutes played 90
Goals -
xG 0.11
Assists 1
xA 0.1
Total shots 1
Passes 8/11(73%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 25
Grade 6.4
Minutes played 25
Goals -
xG -
Assists -
xA -
Total shots -
Passes 7/7(100%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 63
Grade 5.9
Minutes played 63
Goals -
xG 0.01
Assists -
xA 0.01
Total shots 1
Passes 12/15(80%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG 0.2
Assists -
xA -
Total shots 1
Passes 35/43(81%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 73
Grade 5.7
Minutes played 73
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 20/22(91%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 10
Grade -
Minutes played 10
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/2(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.5
G -
Ast -
MP 90
Total shots 2
Shots on target 2
xGOT 0.46
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.4
G -
Ast 1
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.29
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 63
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 17
Total shots 1
Shots on target 1
xGOT 0.03
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 5.7
G -
Ast -
MP 73
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 10
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 25
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 27
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.4
G -
Ast 1
MP 90
Touches in the opposition Box 4
Passes 8/11(73%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.1
Passes in final third 3/6(50%)
Touches 24
Passes long -
Crosses -
Successful dribbles 2/2(100%)
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 37/40(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 8/11(73%)
Touches 59
Passes long 4/5(80%)
Crosses 2/5(40%)
Successful dribbles -
Fouled 2
Offsides -
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 35/43(81%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/4(25%)
Touches 50
Passes long 4/9(44%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.9
G -
Ast -
MP 63
Touches in the opposition Box 1
Passes 12/15(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/5(80%)
Touches 24
Passes long -
Crosses -
Successful dribbles -
Fouled 4
Offsides -
Gr 6.7
G -
Ast -
MP 27
Touches in the opposition Box 1
Passes 7/10(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 3/4(75%)
Touches 16
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 73
Touches in the opposition Box -
Passes 20/22(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/7(86%)
Touches 32
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 14/20(70%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 32
Passes long 1/7(14%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 17
Touches in the opposition Box -
Passes 3/5(60%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 3/5(60%)
Touches 14
Passes long -
Crosses 1/4(25%)
Successful dribbles 1/3(33%)
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 45
Touches in the opposition Box -
Passes 30/34(88%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/5(40%)
Touches 36
Passes long 2/5(40%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 10
Touches in the opposition Box -
Passes 2/2(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 4
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.4
G -
Ast -
MP 25
Touches in the opposition Box -
Passes 7/7(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 10
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.4
G -
Ast 1
MP 90
Duels 10
Aerial duels 3/4(75%)
Ground duels 2/6(33%)
Fouls 2
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 8
Aerial duels -
Ground duels 5/8(63%)
Fouls 3
Tackles 1/3(33%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 73
Duels 7
Aerial duels -
Ground duels 4/7(57%)
Fouls 1
Tackles 2/3(67%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 63
Duels 6
Aerial duels 1/2(50%)
Ground duels 4/4(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 27
Duels 5
Aerial duels 1/2(50%)
Ground duels 1/3(33%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 10
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels 2
Aerial duels 2/2(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 17
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 45
Duels 2
Aerial duels 1/1(100%)
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 25
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.6
GC 1
GS 5
GP 0.59
Goals prevented 0.59
Goalkeeper saves 5
xGOT faced 1.59
Goals Conceded 1
Punches -
Throws 5
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Phoenix Rising and Orange County Blues will play their match on 16 May 2026 at 22:00.All interesting information can be found in one place, like Phoenix Rising vs Orange County Blues score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Phoenix Rising vs Orange County Blues score and info in recent games:
  • Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
  • Orange County Blues - Phoenix Rising (01.04.2026 | 01 Apr 2026 | 01/04/2026) 1:2 US Open Cup
  • Phoenix Rising - Orange County Blues (14.03.2026 | 14 Mar 2026 | 14/03/2026) Phoenix Rising Soccer Stadium 1:1 USL Championship
  • Orange County Blues - Phoenix Rising (30.07.2025 | 30 Jul 2025 | 30/07/2025) Championship Soccer Stadium at the Orange County Great Park 4:1 USL Championship
  • Phoenix Rising - Orange County Blues (07.06.2025 | 07 Jun 2025 | 07/06/2025) Phoenix Rising Soccer Stadium 3:1 USL Championship

Last played matches of teams:

Phoenix Rising
  • El Paso Locomotive FC - Phoenix Rising (13.06.2026 | 13 Jun 2026 | 13/06/2026) Southwest University Park 1:1 USL Championship
  • Phoenix Rising - Louisville City (10.06.2026 | 10 Jun 2026 | 10/06/2026) Phoenix Rising Soccer Stadium 0:2 USL Championship
  • New Mexico United - Phoenix Rising (06.06.2026 | 06 Jun 2026 | 06/06/2026) 4:0 USL Cup
  • Phoenix Rising - Sacramento Republic (30.05.2026 | 30 May 2026 | 30/05/2026) Phoenix Rising Soccer Stadium 2:0 USL Championship
  • Tampa Bay Rowdies - Phoenix Rising (23.05.2026 | 23 May 2026 | 23/05/2026) Al Lang Stadium 3:0 USL Championship
Orange County Blues
  • New Mexico United - Orange County Blues (13.06.2026 | 13 Jun 2026 | 13/06/2026) Rio Grande Credit Union Field at Isotopes Park 1:1 USL Championship
  • Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
  • Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
  • Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
  • Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
Phoenix Rising v Orange County Blues score today, 16.05.2026, and full match statistics will be available on fscore.in on any device without registration.