Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.54
55%
Ball possession
45%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
26
Total shots
11
7
Shots on goal
8
10
Shots off goal
1
16
Shots inside the Box
7
10
Shots outside the Box
4
0.97
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.91
9
Blocked shots
2
2
Hit the woodwork
0
44
Touches in the opposition Box
23
0
Offsides
2
15
Free kicks
20
4
Corner kicks
3
11
Throw ins
15
20
Fouls
15
2
Yellow cards
4
44
Duels won
52
14/18 (78%)
Tackles
20/24 (83%)
12
Clearances
23
4
Interceptions
8
472/526 (90%)
Passes
364/433 (84%)
33/44 (75%)
Long Passes
17/43 (40%)
108/134 (81%)
Passes in final third
60/81 (74%)
2.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
6/21 (29%)
Crosses
1/10 (10%)
5
Goalkeeper saves
7
1.91
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.97
-1.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.97
1.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.04
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
4
2
Shots on goal
3
4
Shots off goal
1
8
Shots inside the Box
2
2
Shots outside the Box
2
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.99
4
Blocked shots
0
24
Touches in the opposition Box
8
0
Offsides
2
9
Free kicks
7
2
Corner kicks
1
6
Throw ins
10
7
Fouls
9
0
Yellow cards
2
23
Duels won
24
8/10 (80%)
Tackles
9/11 (82%)
3
Clearances
8
1
Interceptions
6
249/276 (90%)
Passes
173/205 (84%)
20/26 (77%)
Long Passes
8/20 (40%)
50/64 (78%)
Passes in final third
18/27 (67%)
1.43
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
3/11 (27%)
Crosses
0/3 (0%)
2
Goalkeeper saves
2
0.99
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
-0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.13
0.88
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
53%
Ball possession
47%
16
Total shots
7
5
Shots on goal
5
6
Shots off goal
0
8
Shots inside the Box
5
8
Shots outside the Box
2
0.84
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
5
Blocked shots
2
2
Hit the woodwork
0
20
Touches in the opposition Box
15
6
Free kicks
13
2
Corner kicks
2
5
Throw ins
5
13
Fouls
6
2
Yellow cards
2
21
Duels won
28
6/8 (75%)
Tackles
11/13 (85%)
9
Clearances
15
3
Interceptions
2
223/250 (89%)
Passes
191/228 (84%)
13/18 (72%)
Long Passes
9/23 (39%)
58/70 (83%)
Passes in final third
42/54 (78%)
0.9
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
3/10 (30%)
Crosses
1/7 (14%)
3
Goalkeeper saves
5
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.84
-1.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Portland Timbers II and Houston Dynamo 2 will play their match on 24 May 2026 at 16:00. The game will be held on Providence Park stadium within the MLS Next Pro. All interesting information can be found in one place, like Portland Timbers II vs Houston Dynamo 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Portland Timbers II vs Houston Dynamo 2 score and info in recent games:
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Houston Dynamo 2 - Portland Timbers II (15.03.2026 | 15 Mar 2026 | 15/03/2026) Aveva Stadium 5:0 MLS Next Pro
Houston Dynamo 2 - Portland Timbers II (21.09.2025 | 21 Sep 2025 | 21/09/2025) Aveva Stadium 3:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (31.05.2024 | 31 May 2024 | 31/05/2024) Hillsboro Stadium 1:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (10.09.2023 | 10 Sep 2023 | 10/09/2023) Hillsboro Stadium 1:3 MLS Next Pro
Last played matches of teams:
Portland Timbers II
Real Monarchs - Portland Timbers II (13.06.2026 | 13 Jun 2026 | 13/06/2026) Zions Bank Stadium 4:1 MLS Next Pro
Vancouver Whitecaps FC II - Portland Timbers II (05.06.2026 | 05 Jun 2026 | 05/06/2026) Swanguard Stadium 0:1 MLS Next Pro
Portland Timbers II - Tacoma Defiance (31.05.2026 | 31 May 2026 | 31/05/2026) Providence Park 1:0 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
The Town FC - Portland Timbers II (17.05.2026 | 17 May 2026 | 17/05/2026) PayPal Park 0:1 MLS Next Pro
Houston Dynamo 2
Ventura County - Houston Dynamo 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) William Rolland Stadium 3:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Minnesota United FC 2 - Houston Dynamo 2 (16.05.2026 | 16 May 2026 | 16/05/2026) Allianz Field 1:1 MLS Next Pro
Saint Louis City SC 2 - Houston Dynamo 2 (09.05.2026 | 09 May 2026 | 09/05/2026) Energizer Park 1:4 MLS Next Pro
Colorado Rapids 2 - Houston Dynamo 2 (03.05.2026 | 03 May 2026 | 03/05/2026) University of Denver Soccer Stadium 1:3 MLS Next Pro
Portland Timbers II v Houston Dynamo 2 score today, 24.05.2026, and full match statistics will be available on fscore.in on any device without registration.