Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.82
55%
Ball possession
45%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
5
19
Total shots
12
7
Shots on goal
4
6
Shots off goal
6
9
Shots inside the Box
9
10
Shots outside the Box
3
1.27
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.39
6
Blocked shots
2
1
Hit the woodwork
2
25
Touches in the opposition Box
24
0
Offsides
2
11
Free kicks
13
3
Corner kicks
2
18
Throw ins
13
14
Fouls
10
2
Yellow cards
3
34
Duels won
47
12/16 (75%)
Tackles
14/23 (61%)
10
Clearances
19
4
Interceptions
16
483/555 (87%)
Passes
399/454 (88%)
25/52 (48%)
Long Passes
21/44 (48%)
84/121 (69%)
Passes in final third
78/105 (74%)
1.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.99
2/9 (22%)
Crosses
5/15 (33%)
3
Goalkeeper saves
7
1.39
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.27
0.39
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.27
0.81
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.69
61%
Ball possession
39%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
6
7
Shots on goal
2
1
Shots off goal
3
8
Shots inside the Box
4
3
Shots outside the Box
2
1.27
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.33
3
Blocked shots
1
16
Touches in the opposition Box
12
0
Offsides
1
3
Free kicks
7
2
Corner kicks
2
9
Throw ins
6
7
Fouls
3
2
Yellow cards
1
15
Duels won
26
5/7 (71%)
Tackles
7/11 (64%)
8
Clearances
4
1
Interceptions
10
273/307 (89%)
Passes
168/191 (88%)
11/21 (52%)
Long Passes
11/18 (61%)
31/47 (66%)
Passes in final third
29/40 (73%)
0.9
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
1/2 (50%)
Crosses
3/9 (33%)
2
Goalkeeper saves
7
0.33
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.27
0.33
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.27
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.13
49%
Ball possession
51%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
8
Total shots
6
0
Shots on goal
2
5
Shots off goal
3
1
Shots inside the Box
5
7
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.06
3
Blocked shots
1
1
Hit the woodwork
2
9
Touches in the opposition Box
12
0
Offsides
1
8
Free kicks
6
1
Corner kicks
0
9
Throw ins
7
7
Fouls
7
0
Yellow cards
2
19
Duels won
21
7/9 (78%)
Tackles
7/12 (58%)
2
Clearances
15
3
Interceptions
6
210/248 (85%)
Passes
231/263 (88%)
14/31 (45%)
Long Passes
10/26 (38%)
53/74 (72%)
Passes in final third
49/65 (75%)
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
1/7 (14%)
Crosses
2/6 (33%)
1
Goalkeeper saves
0
1.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Real Monarchs and Houston Dynamo 2 will play their match on 19 Apr 2026 at 17:30. The game will be held on Zions Bank Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Real Monarchs vs Houston Dynamo 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Real Monarchs vs Houston Dynamo 2 score and info in recent games:
Real Monarchs - Houston Dynamo 2 (19.04.2026 | 19 Apr 2026 | 19/04/2026) Zions Bank Stadium 0:1 MLS Next Pro
Houston Dynamo 2 - Real Monarchs (09.08.2025 | 09 Aug 2025 | 09/08/2025) Aveva Stadium 0:4 MLS Next Pro
Real Monarchs - Houston Dynamo 2 (15.06.2025 | 15 Jun 2025 | 15/06/2025) Zions Bank Stadium 1:1 MLS Next Pro
Real Monarchs - Houston Dynamo 2 (08.05.2024 | 08 May 2024 | 08/05/2024) Zions Bank Stadium 1:2 MLS Next Pro
Real Monarchs - Houston Dynamo 2 (28.07.2023 | 28 Jul 2023 | 28/07/2023) Zions Bank Stadium 3:5 MLS Next Pro
Last played matches of teams:
Real Monarchs
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Real Monarchs - The Town FC (13.05.2026 | 13 May 2026 | 13/05/2026) Zions Bank Stadium 1:1 MLS Next Pro
Los Angeles FC 2 - Real Monarchs (10.05.2026 | 10 May 2026 | 10/05/2026) Rawlinson Stadium 3:1 MLS Next Pro
Houston Dynamo 2
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Minnesota United FC 2 - Houston Dynamo 2 (16.05.2026 | 16 May 2026 | 16/05/2026) Allianz Field 1:1 MLS Next Pro
Saint Louis City SC 2 - Houston Dynamo 2 (09.05.2026 | 09 May 2026 | 09/05/2026) Energizer Park 1:4 MLS Next Pro
Colorado Rapids 2 - Houston Dynamo 2 (03.05.2026 | 03 May 2026 | 03/05/2026) University of Denver Soccer Stadium 1:3 MLS Next Pro
Sporting Kansas City II - Houston Dynamo 2 (26.04.2026 | 26 Apr 2026 | 26/04/2026) Swope Park 1:2 MLS Next Pro
Real Monarchs v Houston Dynamo 2 score today, 19.04.2026, and full match statistics will be available on fscore.in on any device without registration.