Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.37
59%
Ball possession
41%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
9
0
Shots on goal
1
1
Shots off goal
6
2
Shots inside the Box
3
1
Shots outside the Box
6
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.49
2
Blocked shots
2
8
Touches in the opposition Box
17
0
Offsides
2
9
Free kicks
11
5
Corner kicks
6
23
Throw ins
27
11
Fouls
9
2
Yellow cards
1
1
Red cards
0
40
Duels won
50
11/16 (69%)
Tackles
9/18 (50%)
29
Clearances
16
4
Interceptions
5
355/440 (81%)
Passes
213/299 (71%)
18/57 (32%)
Long Passes
20/63 (32%)
26/56 (46%)
Passes in final third
53/110 (48%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.47
2/13 (15%)
Crosses
3/14 (21%)
1
Goalkeeper saves
0
0.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.49
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.22
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.14
64%
Ball possession
36%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
4
0
Shots on goal
1
0
Shots off goal
3
1
Shots inside the Box
2
1
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.49
2
Blocked shots
0
2
Touches in the opposition Box
7
0
Offsides
2
3
Free kicks
5
5
Corner kicks
3
15
Throw ins
14
5
Fouls
3
22
Duels won
21
9/12 (75%)
Tackles
6/10 (60%)
12
Clearances
7
2
Interceptions
3
209/252 (83%)
Passes
104/143 (73%)
7/24 (29%)
Long Passes
12/31 (39%)
7/21 (33%)
Passes in final third
26/50 (52%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
1/10 (10%)
Crosses
1/5 (20%)
1
Goalkeeper saves
0
0.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.49
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.07
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
54%
Ball possession
46%
1
Total shots
5
1
Shots off goal
3
1
Shots inside the Box
1
0
Shots outside the Box
4
0
Blocked shots
2
6
Touches in the opposition Box
10
6
Free kicks
6
0
Corner kicks
3
8
Throw ins
13
6
Fouls
6
2
Yellow cards
1
1
Red cards
0
18
Duels won
29
2/4 (50%)
Tackles
3/8 (38%)
17
Clearances
9
2
Interceptions
2
146/188 (78%)
Passes
109/156 (70%)
11/33 (33%)
Long Passes
8/32 (25%)
19/35 (54%)
Passes in final third
27/60 (45%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Shandong Taishan B and Nantong Haimen Codion will play their match on 13 Jun 2026 at 07:00.All interesting information can be found in one place, like Shandong Taishan B vs Nantong Haimen Codion score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Shandong Taishan B vs Nantong Haimen Codion score and info in recent games:
Shandong Taishan B - Nantong Haimen Codion (13.06.2026 | 13 Jun 2026 | 13/06/2026) 0:0 China League 2
Nantong Haimen Codion - Shandong Taishan B (31.05.2025 | 31 May 2025 | 31/05/2025) 4:4 China League 2
Shandong Taishan B - Nantong Haimen Codion (22.03.2025 | 22 Mar 2025 | 22/03/2025) 2:2 China League 2
Nantong Haimen Codion - Shandong Taishan B (21.07.2024 | 21 Jul 2024 | 21/07/2024) 1:2 China League 2
Shandong Taishan B - Nantong Haimen Codion (12.05.2024 | 12 May 2024 | 12/05/2024) 0:1 China League 2
Last played matches of teams:
Shandong Taishan B
Shandong Taishan B - Shanxi Chongde Ronghai (28.06.2026 | 28 Jun 2026 | 28/06/2026) 1:0 China League 2
Beijing Institute of Technology - Shandong Taishan B (24.06.2026 | 24 Jun 2026 | 24/06/2026) 1:3 China League 2
Taian Tiankuang - Shandong Taishan B (20.06.2026 | 20 Jun 2026 | 20/06/2026) 0:1 China League 2
Shandong Taishan B - Nantong Haimen Codion (13.06.2026 | 13 Jun 2026 | 13/06/2026) 0:0 China League 2
Dalian Yingbo B - Shandong Taishan B (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 China League 2
Nantong Haimen Codion
Changchun Xidu - Nantong Haimen Codion (27.06.2026 | 27 Jun 2026 | 27/06/2026) 0:0 China League 2
Nantong Haimen Codion - Shanghai Port B (23.06.2026 | 23 Jun 2026 | 23/06/2026) 2:2 China League 2
Dalian Yingbo B - Nantong Haimen Codion (19.06.2026 | 19 Jun 2026 | 19/06/2026) 2:1 China League 2
Shandong Taishan B - Nantong Haimen Codion (13.06.2026 | 13 Jun 2026 | 13/06/2026) 0:0 China League 2
Nantong Haimen Codion - Shanghai Second (27.05.2026 | 27 May 2026 | 27/05/2026) 2:2 China League 2
Shandong Taishan B v Nantong Haimen Codion score today, 13.06.2026, and full match statistics will be available on fscore.in on any device without registration.