Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.18
41%
Ball possession
59%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
19
2
Shots on goal
8
1
Shots off goal
6
5
Shots inside the Box
11
0
Shots outside the Box
8
1.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.3
2
Blocked shots
5
0
Hit the woodwork
1
10
Touches in the opposition Box
32
17
Free kicks
10
2
Corner kicks
8
8
Throw ins
23
10
Fouls
17
4
Yellow cards
2
57
Duels won
50
13/18 (72%)
Tackles
10/12 (83%)
35
Clearances
15
12
Interceptions
11
248/326 (76%)
Passes
368/463 (79%)
28/63 (44%)
Long Passes
32/66 (48%)
50/83 (60%)
Passes in final third
105/159 (66%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.28
3/12 (25%)
Crosses
12/32 (38%)
7
Goalkeeper saves
1
2.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.08
1.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08
0.58
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.63
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
10
2
Shots on goal
4
1
Shots off goal
4
5
Shots inside the Box
5
0
Shots outside the Box
5
1.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.26
2
Blocked shots
2
0
Hit the woodwork
1
9
Touches in the opposition Box
12
5
Free kicks
5
0
Corner kicks
1
3
Throw ins
11
5
Fouls
5
1
Yellow cards
1
31
Duels won
29
8/12 (67%)
Tackles
8/9 (89%)
11
Clearances
7
8
Interceptions
6
166/204 (81%)
Passes
207/253 (82%)
17/32 (53%)
Long Passes
17/37 (46%)
29/46 (63%)
Passes in final third
53/81 (65%)
0.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
3/4 (75%)
Crosses
7/13 (54%)
4
Goalkeeper saves
1
1.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.08
1.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08
0
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.55
36%
Ball possession
64%
0
Total shots
9
0
Shots on goal
4
0
Shots off goal
2
0
Shots inside the Box
6
0
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.04
0
Blocked shots
3
1
Touches in the opposition Box
20
12
Free kicks
5
2
Corner kicks
7
5
Throw ins
12
5
Fouls
12
3
Yellow cards
1
26
Duels won
21
5/6 (83%)
Tackles
2/3 (67%)
24
Clearances
8
4
Interceptions
5
82/122 (67%)
Passes
161/210 (77%)
11/31 (35%)
Long Passes
15/29 (52%)
21/37 (57%)
Passes in final third
52/78 (67%)
0.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
0/8 (0%)
Crosses
5/19 (26%)
3
Goalkeeper saves
0
1.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Super Nova and Tukums 2000 will play their match on 11 May 2026 at 13:00.All interesting information can be found in one place, like Super Nova vs Tukums 2000 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Super Nova vs Tukums 2000 score and info in recent games:
Super Nova - Tukums 2000 (11.05.2026 | 11 May 2026 | 11/05/2026) 1:1 Virsliga
Tukums 2000 - Super Nova (22.03.2026 | 22 Mar 2026 | 22/03/2026) 1:2 Virsliga
Tukums 2000 - Super Nova (28.09.2025 | 28 Sep 2025 | 28/09/2025) 2:1 Virsliga
Super Nova - Tukums 2000 (06.07.2025 | 06 Jul 2025 | 06/07/2025) 1:0 Virsliga
Super Nova - Tukums 2000 (16.05.2025 | 16 May 2025 | 16/05/2025) 1:1 Virsliga
Last played matches of teams:
Super Nova
Liepaja - Super Nova (12.06.2026 | 12 Jun 2026 | 12/06/2026) 2:1 Virsliga
Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
Riga FC - Super Nova (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Virsliga
Grobina - Super Nova (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Virsliga
Super Nova - Ogre United (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Virsliga
Tukums 2000
Tukums 2000 - BFC Daugavpils (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:1 Virsliga