Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.93
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
13
1
Shots on goal
4
5
Shots off goal
7
3
Shots inside the Box
10
7
Shots outside the Box
3
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.97
4
Blocked shots
2
0
Headed goals
1
10
Touches in the opposition Box
21
2
Offsides
1
7
Free kicks
18
4
Corner kicks
4
34
Throw ins
27
18
Fouls
7
35
Duels won
45
9/15 (60%)
Tackles
13/18 (72%)
16
Clearances
22
9
Interceptions
11
315/410 (77%)
Passes
264/364 (73%)
29/65 (45%)
Long Passes
41/90 (46%)
68/110 (62%)
Passes in final third
66/97 (68%)
0.74
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.89
4/23 (17%)
Crosses
7/18 (39%)
2
Goalkeeper saves
0
0.97
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
-1.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.56
0.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
47%
Ball possession
53%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
7
0
Shots on goal
2
2
Shots off goal
4
1
Shots inside the Box
6
2
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.53
1
Blocked shots
1
0
Headed goals
1
3
Touches in the opposition Box
15
1
Offsides
1
4
Free kicks
7
2
Corner kicks
3
17
Throw ins
15
7
Fouls
4
19
Duels won
23
3/8 (38%)
Tackles
7/9 (78%)
10
Clearances
11
3
Interceptions
4
137/186 (74%)
Passes
169/216 (78%)
14/34 (41%)
Long Passes
24/46 (52%)
10/27 (37%)
Passes in final third
35/49 (71%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
1/10 (10%)
Crosses
3/8 (38%)
1
Goalkeeper saves
0
0.53
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.47
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.31
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
60%
Ball possession
40%
7
Total shots
6
1
Shots on goal
2
3
Shots off goal
3
2
Shots inside the Box
4
5
Shots outside the Box
2
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.44
3
Blocked shots
1
7
Touches in the opposition Box
6
1
Offsides
0
3
Free kicks
11
2
Corner kicks
1
17
Throw ins
12
11
Fouls
3
16
Duels won
22
6/7 (86%)
Tackles
6/9 (67%)
6
Clearances
11
6
Interceptions
7
178/224 (79%)
Passes
95/148 (64%)
15/31 (48%)
Long Passes
17/44 (39%)
58/83 (70%)
Passes in final third
31/48 (65%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
3/13 (23%)
Crosses
4/10 (40%)
1
Goalkeeper saves
0
0.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
-0.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Suzhou Dongwu kicks off against Dalian Kun City.
15’` — The ball has crossed the goal line0 — 1
Mushekwi Nyasha (Dalian Kun City) scores for Suzhou Dongwu, and erupts in celebration!
[07:48:39]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Suzhou Dongwu and Dalian Kun City use this time to refresh tactics.
[08:05:15]` — Start of the second half-time
kicks off the second half at , with Suzhou Dongwu on the attack.
59’` — The ball has crossed the goal line1 — 1
Suzhou Dongwu takes the lead as Jiancong Wang (Suzhou Dongwu) finds the net at , past ’s watch.
61’` — The ball has crossed the goal line1 — 2
A brilliant goal by Dalian Kun City’s Hansen Kristoffer (Dalian Kun City), lighting up the match at .
[08:55:23]` — A final whistle
ends proceedings at , and Suzhou Dongwu vs. Dalian Kun City is history.
59’` — The ball has crossed the goal line1 — 0
Suzhou Dongwu takes the lead as Jiancong Wang (Suzhou Dongwu) finds the net at , past ’s watch.
15’` — The ball has crossed the goal line0 — 1
Mushekwi Nyasha (Dalian Kun City) scores for Suzhou Dongwu, and erupts in celebration!
61’` — The ball has crossed the goal line0 — 2
A brilliant goal by Dalian Kun City’s Hansen Kristoffer (Dalian Kun City), lighting up the match at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Suzhou Dongwu and Dalian Kun City will play their match on 15 Mar 2026 at 07:00.All interesting information can be found in one place, like Suzhou Dongwu vs Dalian Kun City score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Suzhou Dongwu vs Dalian Kun City score and info in recent games:
Suzhou Dongwu - Dalian Kun City (15.03.2026 | 15 Mar 2026 | 15/03/2026) 1:2 China League 1
Suzhou Dongwu - Dalian Kun City (03.08.2025 | 03 Aug 2025 | 03/08/2025) 0:4 China League 1
Dalian Kun City - Suzhou Dongwu (13.04.2025 | 13 Apr 2025 | 13/04/2025) 0:0 China League 1
Last played matches of teams:
Suzhou Dongwu
Shijiazhuang Gongfu FC - Suzhou Dongwu (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 China League 1
Hebei Elite - Suzhou Dongwu (13.06.2026 | 13 Jun 2026 | 13/06/2026) 0:0 China League 1
Suzhou Dongwu - Wuxi Wugou (30.05.2026 | 30 May 2026 | 30/05/2026) 1:3 China League 1
Suzhou Dongwu - Shaanxi Union FC (24.05.2026 | 24 May 2026 | 24/05/2026) 0:3 China League 1
Yulin Mobei Miners FC - Suzhou Dongwu (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 FA Cup
Dalian Kun City
Changchun Yatai - Dalian Kun City (13.06.2026 | 13 Jun 2026 | 13/06/2026) 2:1 China League 1
Dalian Kun City - Shijiazhuang Gongfu FC (30.05.2026 | 30 May 2026 | 30/05/2026) 0:0 China League 1
Shanghai Jiading - Dalian Kun City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:0 China League 1
Jiangxi Liansheng - Dalian Kun City (17.05.2026 | 17 May 2026 | 17/05/2026) 2:0 FA Cup
Dalian Kun City - Guandong GZ-Power FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Suzhou Dongwu v Dalian Kun City score today, 15.03.2026, and full match statistics will be available on fscore.in on any device without registration.