Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.96
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
15
6
Shots on goal
6
5
Shots off goal
9
7
Shots inside the Box
9
8
Shots outside the Box
6
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.45
4
Blocked shots
0
24
Touches in the opposition Box
21
1
Offsides
0
28
Free kicks
19
11
Corner kicks
1
32
Throw ins
22
19
Fouls
28
1
Yellow cards
2
57
Duels won
62
10/14 (71%)
Tackles
16/22 (73%)
20
Clearances
28
16
Interceptions
11
255/356 (72%)
Passes
224/328 (68%)
27/65 (42%)
Long Passes
48/93 (52%)
79/121 (65%)
Passes in final third
70/112 (63%)
1.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.84
5/27 (19%)
Crosses
4/16 (25%)
5
Goalkeeper saves
5
2.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
1.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.59
0.8
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.32
49%
Ball possession
51%
10
Total shots
3
4
Shots on goal
2
3
Shots off goal
1
5
Shots inside the Box
2
5
Shots outside the Box
1
0.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
3
Blocked shots
0
15
Touches in the opposition Box
9
15
Free kicks
13
6
Corner kicks
0
13
Throw ins
13
13
Fouls
15
0
Yellow cards
1
31
Duels won
38
6/9 (67%)
Tackles
9/14 (64%)
17
Clearances
11
13
Interceptions
5
121/171 (71%)
Passes
117/182 (64%)
12/35 (34%)
Long Passes
23/49 (47%)
36/57 (63%)
Passes in final third
33/59 (56%)
0.84
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
3/12 (25%)
Crosses
3/11 (27%)
2
Goalkeeper saves
3
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.48
0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.48
0.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.64
57%
Ball possession
43%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
12
2
Shots on goal
4
2
Shots off goal
8
2
Shots inside the Box
7
3
Shots outside the Box
5
0.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.18
1
Blocked shots
0
9
Touches in the opposition Box
12
1
Offsides
0
13
Free kicks
6
5
Corner kicks
1
19
Throw ins
9
6
Fouls
13
1
Yellow cards
1
26
Duels won
24
4/5 (80%)
Tackles
7/8 (88%)
3
Clearances
17
3
Interceptions
6
134/185 (72%)
Passes
107/146 (73%)
15/30 (50%)
Long Passes
25/44 (57%)
43/64 (67%)
Passes in final third
37/53 (70%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.52
2/15 (13%)
Crosses
1/5 (20%)
3
Goalkeeper saves
2
2.18
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.11
1.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as FC player leads Tor Akureyri into the opening moments.
[13:02:27]` — Players leave the pitch
Half-time! The referee stops play with Tor Akureyri and Knattspyrnufelag Akureyrar level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[13:19:17]` — The second half gets underway
Kristjansson Ivar Orri kicks off the second half at , with Tor Akureyri on the attack.
86’` — Scored penalty shot0 — 1
Steingrimsson Hallgrimur Mar (Knattspyrnufelag Akureyrar) smashes the penalty past the keeper for Knattspyrnufelag Akureyrar, thrilling .
[14:07:59]` — The game is over
Kristjansson Ivar Orri blows the final whistle at , ending the clash between Tor Akureyri and Knattspyrnufelag Akureyrar.
86’` — Scored penalty shot0 — 1
Steingrimsson Hallgrimur Mar (Knattspyrnufelag Akureyrar) smashes the penalty past the keeper for Knattspyrnufelag Akureyrar, thrilling .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Tor Akureyri and Knattspyrnufelag Akureyrar will play their match on 02 May 2026 at 12:00.All interesting information can be found in one place, like Tor Akureyri vs Knattspyrnufelag Akureyrar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Tor Akureyri vs Knattspyrnufelag Akureyrar score and info in recent games:
Tor Akureyri - Knattspyrnufelag Akureyrar (02.05.2026 | 02 May 2026 | 02/05/2026) 0:1 Besta deild
Knattspyrnufelag Akureyrar - Tor Akureyri (02.03.2023 | 02 Mar 2023 | 02/03/2023) 1:0 League Cup A
Knattspyrnufelag Akureyrar - Tor Akureyri (21.04.2021 | 21 Apr 2021 | 21/04/2021) 1:1 Iceland. Preseason Cup
Tor Akureyri - Knattspyrnufelag Akureyrar (28.01.2018 | 28 Jan 2018 | 28/01/2018) 1:1 Iceland. Preseason Cup
Tor Akureyri v Knattspyrnufelag Akureyrar score today, 02.05.2026, and full match statistics will be available on fscore.in on any device without registration.