Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.27
54%
Ball possession
46%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
13
2
Shots on goal
6
4
Shots off goal
5
4
Shots inside the Box
4
3
Shots outside the Box
9
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.23
1
Blocked shots
2
0
Hit the woodwork
1
1
Headed goals
0
17
Touches in the opposition Box
13
1
Offsides
0
7
Free kicks
19
3
Corner kicks
7
13
Throw ins
25
19
Fouls
7
4
Yellow cards
0
42
Duels won
52
14/18 (78%)
Tackles
8/15 (53%)
20
Clearances
21
10
Interceptions
7
362/447 (81%)
Passes
299/375 (80%)
34/82 (41%)
Long Passes
34/63 (54%)
57/99 (58%)
Passes in final third
57/95 (60%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.81
1/13 (8%)
Crosses
3/18 (17%)
7
Goalkeeper saves
0
1.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
1.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.14
0.23
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.9
60%
Ball possession
40%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
4
Total shots
5
1
Shots on goal
3
3
Shots off goal
2
2
Shots inside the Box
2
2
Shots outside the Box
3
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.15
1
Headed goals
0
7
Touches in the opposition Box
3
4
Free kicks
7
2
Corner kicks
1
8
Throw ins
10
7
Fouls
4
2
Yellow cards
0
21
Duels won
23
7/10 (70%)
Tackles
2/5 (40%)
7
Clearances
11
4
Interceptions
3
228/263 (87%)
Passes
135/175 (77%)
16/35 (46%)
Long Passes
18/34 (53%)
23/42 (55%)
Passes in final third
10/23 (43%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
1/10 (10%)
Crosses
0/3 (0%)
3
Goalkeeper saves
0
1.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
1.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.41
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.37
47%
Ball possession
53%
3
Total shots
8
1
Shots on goal
3
1
Shots off goal
3
2
Shots inside the Box
2
1
Shots outside the Box
6
0.27
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
1
Blocked shots
2
0
Hit the woodwork
1
10
Touches in the opposition Box
10
1
Offsides
0
3
Free kicks
12
1
Corner kicks
6
5
Throw ins
15
12
Fouls
3
2
Yellow cards
0
21
Duels won
29
7/8 (88%)
Tackles
6/10 (60%)
13
Clearances
10
6
Interceptions
4
134/184 (73%)
Passes
164/200 (82%)
18/47 (38%)
Long Passes
16/29 (55%)
34/57 (60%)
Passes in final third
47/72 (65%)
0.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
0/3 (0%)
Crosses
3/15 (20%)
4
Goalkeeper saves
0
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.27
0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
TS Galaxy FC and Jacksa Spears will play their match on 08 Mar 2026 at 09:00.All interesting information can be found in one place, like TS Galaxy FC vs Jacksa Spears score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
TS Galaxy FC vs Jacksa Spears score and info in recent games:
Last played matches of teams:
TS Galaxy FC
Lamontville Golden Arrows - TS Galaxy FC (23.05.2026 | 23 May 2026 | 23/05/2026) King Zwelithini Stadium 0:0 Premiership
TS Galaxy FC - Mamelodi Sundowns (12.05.2026 | 12 May 2026 | 12/05/2026) Mbombela Stadium 3:2 Premiership
TS Galaxy FC - Chippa United (09.05.2026 | 09 May 2026 | 09/05/2026) Mbombela Stadium 1:1 Premiership
Marumo Gallants - TS Galaxy FC (06.05.2026 | 06 May 2026 | 06/05/2026) Dr. Petrus Molemela Stadium 1:1 Premiership
Durban City - TS Galaxy FC (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 FA Cup
Jacksa Spears
TS Galaxy FC - Jacksa Spears (08.03.2026 | 08 Mar 2026 | 08/03/2026) 2:0 FA Cup
Jacksa Spears - Cr Vasco Da Gama (Rsa) (22.02.2026 | 22 Feb 2026 | 22/02/2026) 1:0 FA Cup
Cardinals - Jacksa Spears (07.02.2026 | 07 Feb 2026 | 07/02/2026) 2:4 FA Cup
African Warriors - Jacksa Spears (27.02.2013 | 27 Feb 2013 | 27/02/2013) 3:0 FA Cup
TS Galaxy FC v Jacksa Spears score today, 08.03.2026, and full match statistics will be available on fscore.in on any device without registration.