Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
18
Total shots
8
6
Shots on goal
2
10
Shots off goal
4
11
Shots inside the Box
4
7
Shots outside the Box
4
1.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.69
2
Blocked shots
2
26
Touches in the opposition Box
9
3
Offsides
1
8
Free kicks
13
4
Corner kicks
2
37
Throw ins
35
13
Fouls
8
0
Errors leading to shot
1
55
Duels won
47
19/24 (79%)
Tackles
16/23 (70%)
23
Clearances
28
4
Interceptions
20
324/447 (72%)
Passes
248/378 (66%)
17/46 (37%)
Long Passes
25/87 (29%)
66/118 (56%)
Passes in final third
50/99 (51%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
9/21 (43%)
Crosses
1/15 (7%)
1
Goalkeeper saves
6
0.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.06
-0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.06
0.69
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
48%
Ball possession
52%
10
Total shots
2
2
Shots on goal
0
6
Shots off goal
1
7
Shots inside the Box
1
3
Shots outside the Box
1
0.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
18
Touches in the opposition Box
5
2
Offsides
1
3
Free kicks
5
19
Throw ins
19
5
Fouls
3
0
Errors leading to shot
1
25
Duels won
25
6/9 (67%)
Tackles
9/13 (69%)
12
Clearances
14
0
Interceptions
10
154/212 (73%)
Passes
167/236 (71%)
9/25 (36%)
Long Passes
13/39 (33%)
32/52 (62%)
Passes in final third
36/69 (52%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
4/9 (44%)
Crosses
0/4 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.29
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.29
0.94
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
62%
Ball possession
38%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
6
4
Shots on goal
2
4
Shots off goal
3
4
Shots inside the Box
3
4
Shots outside the Box
3
0.77
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.69
0
Blocked shots
1
8
Touches in the opposition Box
4
1
Offsides
0
5
Free kicks
8
4
Corner kicks
2
18
Throw ins
16
8
Fouls
5
30
Duels won
22
13/15 (87%)
Tackles
7/10 (70%)
11
Clearances
14
4
Interceptions
10
170/235 (72%)
Passes
81/142 (57%)
8/21 (38%)
Long Passes
12/48 (25%)
34/66 (52%)
Passes in final third
14/30 (47%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
5/12 (42%)
Crosses
1/11 (9%)
1
Goalkeeper saves
4
0.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.77
-0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Wellington Phoenix (Women) and Western Sydney Wanderers (Women) will play their match on 28 Mar 2026 at 23:00.All interesting information can be found in one place, like Wellington Phoenix (Women) vs Western Sydney Wanderers (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wellington Phoenix (Women) vs Western Sydney Wanderers (Women) score and info in recent games:
Wellington Phoenix (Women) - Western Sydney Wanderers (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:1 A-League, Women
Western Sydney Wanderers (Women) - Wellington Phoenix (Women) (30.12.2025 | 30 Dec 2025 | 30/12/2025) 0:3 A-League, Women
Wellington Phoenix (Women) - Western Sydney Wanderers (Women) (08.03.2025 | 08 Mar 2025 | 08/03/2025) 2:1 A-League, Women
Western Sydney Wanderers (Women) - Wellington Phoenix (Women) (09.01.2025 | 09 Jan 2025 | 09/01/2025) 0:3 A-League, Women
Wellington Phoenix (Women) - Western Sydney Wanderers (Women) (29.03.2024 | 29 Mar 2024 | 29/03/2024) 2:0 A-League, Women
Last played matches of teams:
Wellington Phoenix (Women)
Melbourne City (Women) - Wellington Phoenix (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 A-League, Women
Wellington Phoenix (Women) - Brisbane Roar (Women) (09.05.2026 | 09 May 2026 | 09/05/2026) 2:0 A-League, Women
Brisbane Roar (Women) - Wellington Phoenix (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 2:1 A-League, Women
Adelaide United (Women) - Wellington Phoenix (Women) (03.04.2026 | 03 Apr 2026 | 03/04/2026) 0:2 A-League, Women
Wellington Phoenix (Women) - Western Sydney Wanderers (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:1 A-League, Women
Western Sydney Wanderers (Women)
Wellington Phoenix (Women) - Western Sydney Wanderers (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:1 A-League, Women
Western Sydney Wanderers (Women) - Melbourne City (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 1:2 A-League, Women
Melbourne Victory (Women) - Western Sydney Wanderers (Women) (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:0 A-League, Women
Canberra United (Women) - Western Sydney Wanderers (Women) (21.02.2026 | 21 Feb 2026 | 21/02/2026) 3:0 A-League, Women
Western Sydney Wanderers (Women) - Newcastle Jets (Women) (13.02.2026 | 13 Feb 2026 | 13/02/2026) 1:1 A-League, Women
Wellington Phoenix (Women) v Western Sydney Wanderers (Women) score today, 28.03.2026, and full match statistics will be available on fscore.in on any device without registration.