Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.46
57%
Ball possession
43%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
12
2
Shots on goal
3
4
Shots off goal
6
5
Shots inside the Box
8
6
Shots outside the Box
4
0.37
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.13
5
Blocked shots
3
0
Headed goals
2
10
Touches in the opposition Box
23
1
Offsides
1
16
Free kicks
14
4
Corner kicks
6
16
Throw ins
29
14
Fouls
16
1
Yellow cards
3
42
Duels won
36
7/11 (64%)
Tackles
9/9 (100%)
19
Clearances
18
9
Interceptions
5
289/383 (75%)
Passes
176/284 (62%)
35/76 (46%)
Long Passes
15/74 (20%)
47/87 (54%)
Passes in final third
66/133 (50%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.43
0/10 (0%)
Crosses
3/13 (23%)
1
Goalkeeper saves
0
1.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.37
-0.87
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.63
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.57
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
5
1
Shots on goal
1
1
Shots off goal
1
0
Shots inside the Box
5
4
Shots outside the Box
0
0.09
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.44
2
Blocked shots
3
0
Headed goals
1
1
Touches in the opposition Box
11
1
Offsides
0
7
Free kicks
6
1
Corner kicks
5
6
Throw ins
14
6
Fouls
7
1
Yellow cards
3
16
Duels won
12
5/5 (100%)
Tackles
3/3 (100%)
12
Clearances
5
7
Interceptions
3
132/170 (78%)
Passes
102/145 (70%)
10/27 (37%)
Long Passes
9/32 (28%)
14/27 (52%)
Passes in final third
35/62 (56%)
0.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
0/1 (0%)
Crosses
2/9 (22%)
0.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.09
-0.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.91
0.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.89
61%
Ball possession
39%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
7
1
Shots on goal
2
3
Shots off goal
5
5
Shots inside the Box
3
2
Shots outside the Box
4
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.69
3
Blocked shots
0
0
Headed goals
1
9
Touches in the opposition Box
12
0
Offsides
1
9
Free kicks
8
3
Corner kicks
1
10
Throw ins
15
8
Fouls
9
26
Duels won
24
2/6 (33%)
Tackles
6/6 (100%)
7
Clearances
13
2
Interceptions
2
157/213 (74%)
Passes
74/139 (53%)
25/49 (51%)
Long Passes
6/42 (14%)
33/60 (55%)
Passes in final third
31/71 (44%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
0/9 (0%)
Crosses
1/4 (25%)
1
Goalkeeper saves
0
0.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Yanbian Longding and Changchun Yatai will play their match on 30 May 2026 at 03:00.All interesting information can be found in one place, like Yanbian Longding vs Changchun Yatai score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Yanbian Longding vs Changchun Yatai score and info in recent games:
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Last played matches of teams:
Yanbian Longding
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Guandong GZ-Power FC - Yanbian Longding (24.05.2026 | 24 May 2026 | 24/05/2026) 3:4 China League 1
Shanghai Second - Yanbian Longding (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 FA Cup
Yanbian Longding - Guangxi Hengchen FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Yanbian Longding - Wuxi Wugou (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 China League 1
Changchun Yatai
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Changchun Yatai - Shenzhen Juniors FC (24.05.2026 | 24 May 2026 | 24/05/2026) 0:4 China League 1
Shanxi Chongde Ronghai - Changchun Yatai (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 FA Cup
Heilongjiang Ice City - Changchun Yatai (09.05.2026 | 09 May 2026 | 09/05/2026) 2:3 China League 1
Shanghai Jiading - Changchun Yatai (03.05.2026 | 03 May 2026 | 03/05/2026) 3:1 China League 1
Yanbian Longding v Changchun Yatai score today, 30.05.2026, and full match statistics will be available on fscore.in on any device without registration.